Base Class: Ranger
Your life as a ranger has granted you the knowledge of a fur trapper, someone who hunts animals for their skins.
Prestigious Quiver
Your experience with ranged weapons have given you the power of Prestigious Quivers, allowing you to make certain actions with them. You can do each of these before a short rest, but you can only have one prestigious quiver on one attack. The amount of times you can use each prestigious quiver goes up by 1 when you reach level 11, and another time at level 15.
Net Trap
Your experience in the fur trade has given you the knowledge of the Net Trap. As an action, you can setup a Net Trap. The Net Trap is in the shape of a 5 feet circle, it activates when something 60 pounds or higher lands on it. When activated, the enemy takes 2d4 damage and their walking speed becomes 0 feet for the duration. At the start of their next turns, they will roll a strength saving throw (DC 16) on a success, their walking speed is back to normal and they're no longer trapped. On a fail, nothing happens. This action can be done twice per long rest.
Pioneer's Evasion
Your mastery in the craft is like no other, you've truly mastered the Fur Trapper. When you're in favored terrain, your AC goes up by 2.
Hunting precision
Your experience in the hunt has given you an excellent aim. You now gain a +2 to hit when using a ranged weapon.
Previous Versions
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3/19/2020 12:32:19 PM
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3/19/2020 12:40:06 PM
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3/19/2020 12:45:02 PM
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