Base Class: Cleric
As a cleric of the moon, you've learned to harness the power of moonlight.
Bonus Proficiencies
When you choose this domain at level 1, you gain proficiency with heavy armor. You also gain proficiency in the Arcana skill.
Light in the Darkness
Also at 1st level, you can see in dim light as if it were bright light, up to any distance.
Once per short rest, you can use your action make a dim magical light emanate from an object you carry that bears the holy symbol of your god, to a range of 30 ft. The light lasts for one hour, and is only visible to you and your allies: anyone you don’t specify will not be able to see it or benefit from it.
Channel Divinity: Moonglow
Starting at 2nd level, you can use your Channel Divinity to make a magical moonlight emanate from an object you hold or an object you are wearing. For the next minute, as long as you still possess the object, it emits a bluish white light up to 30 ft with the following effects:
- Allies (including yourself) within 30 ft have heightened senses and fortitude: they get advantage on Wisdom ability checks and Wisdom saving throws. Allies in magical darkness are not affected.
- Enemies within 30 ft have dimmed senses and fortitude: they get disadvantage on Wisdom ability checks and Wisdom saving throws. Enemies in magical darkness are not affected.
In addition, if the chosen object is a weapon, it deals an extra 1d4 for the duration.
Clarity of the Moon
Starting at 6th level, magical light you create can pierce through magical darkness. Your Channel Divinity: Moonglow is no longer affected by magical darkness.
When you or an ally becomes charmed, frightened, or stunned, you may use your action to remove the condition. You can use this ability only once per long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Summon Moonfire
Starting at 17th level, you gain the ability to summon a powerful moonlight that reveals deceptions and damages enemies. Choose a location you can see. As an action, you create an intense moonlight in a cylinder with a radius of 100 ft around that point. Inside the moonlight:
- Invisible creatures and objects are visible. Creatures and objects under the effect of illusions appear as they truly are, and the original form of shapechangers and creatures transformed by magic can be seen.
- Creatures cannot speak falsehoods.
- At the top of each creature’s turn, if you can see the creature, you may choose to deal 2d10 radiant damage to it. If it is nighttime and the creature is outdoors, deal 4d10 radiant damage instead.
On your turn, you may use your bonus action to move the center of the moonlight up to 100 ft. The effect lasts for 10 minutes, and you cannot use it again until you have completed a long rest.
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