Base Class: Cleric
In Nef Nisslin Inari is the deity of spirits, they are a child of the old gods and in charge of delivering any souls to the next plane once their body has perished. They are a kind deity that promotes prosperity and life. Represented as male, female or androgynous, Inari has been worshiped by the people of Han since their early beginnings. Inari loves creativity and hard work, becoming the patron of many smiths and merchants across Han.
Clerics of Inari tend to be pacifists. Usually sent by Inari herself to resolve some sort of conflict peacefully and spread companionship before returning to Inari's side.
Domain Spells
The Cleric of Inari has the followings as their domain spells:

Acolyte of the Spirits
You also become proficient in your choice of two of the following skills: Animal Handling, Medicine, Nature, or Religion.
Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
Disciple of Pacifism
Also starting at 1st level, you gain the ability to create small barriers. Whenever any creature within 30 feet of you that you can see is hit by an attack you may use your reaction to grant a +2 bonus to their AC against that attack.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Messenger of Inari
Starting at 2nd level, you can use your Channel Divinity to summon one of Inari's personal messengers.
As an action, you present your holy symbol and summon an ethereal white fox loyal to Inari. This fox can understand your language but does not speak. It instead communicates telepathically. You can ask it to send a message and an object that weighs up to 3 pounds to anyone you have met before. The fox can teleport across the planes and deliver the message or object within one hour. When it completes the request or if for some extraordinary reason it cant complete it, it will return to you and inform you before disappearing again.
Channel Divinity: Spiritual Protection
Beginning at 6th level you can use your channel divinity to ask to Inari send her spirits to protect you from magical forces.
A soft glow appears in an area 30 feet around you.Whenever you or an ally in that area rolls an Intelligence, Wisdom, or Charisma saving throw, they receive a bonus to that roll equal to half your cleric level (rounded down).
This channel divinity effect lasts for 5 minutes or until you are knocked unconscious.
Inari's Tea Ceremony
At 8th level, you gain the ability to use your body as a conduit for Inari so she can perform a special tea ceremony. Inari will allow up to 6 people to participate in the ceremony. Anyone that participates will receive the effects of a long rest in the time of a short rest.
The conduit also receives the effects of the ceremony but they will suffer one point of exhaustion once Inari leaves their body and the ceremony ends.
Inari will only perform this ceremony once per week and she requires you to provide tea leaves worth 350gp that are consumed as well as your own tea set.
Shield of Inari
At 17th level, you add heroes' feast to your list of domain spells. Like your other domain spells, they are always prepared and they count as cleric spells for you.
You also gain resistance to two damage types of your choice, choosing from acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, radiant, slashing, and thunder.. Whenever you finish a short or long rest, you can change the damage types you chose.
As an action, you can temporarily give up this resistance and transfer it to one creature you touch, they keep it until your next short rest or long rest.
Previous Versions
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Posted Apr 19, 2022Sadly this appears to be broken, it doesn't apply the spells.