Base Class: Bard
You are a bard of the college of fear, an adrenaline junky or maybe a cruel Sadist, perhaps just plain mad. This college of study is for those who understand fear what causes it, what fuels it, and how to use it to get what they want.
full of cheep parlor tricks to shock and surprise. Entertaining the small minded or bending the foolish to your will with promises of protection, wealth, and lust. You understand what makes these insolent halfwits tick and use there fear to move your own plans forward
Bardic terror
The goblin Tile looked at hafling ready to strike when suddenly the halfling sprouted spider legs and teeth. Tile hated spiders and would sooner die then go any where near that monster! He called to his comrade kiil, but kiil only saw a halfling with a small stick making some dumb noises?
You may expend one of your bardic inspiration dice to make any creature afraid of you. The creature can make a wisdom saving throw at the end of each of its turns to brake free the DC is equal to your spell save DC
Mantle of horrors
As an bonus action expend a 1 of 5 charges of this ability This special quality makes a your very presence unsettling to foes. Activating this ability is a bonus action that is usually part of charge. Opponents within range who witness the action may become frightened . The range is usually 120 feet, and the duration is usually 1d6 rounds. An creature can resist the effects with a successful Will save
Phobophobia
You can use a bonus action to cause a creature to make a wisdom save or suffer one of the following affects for one minute or until you lose concentration.
1. Hemophobia - Fear of blood: Whenever affected creature is hit with a melee attack they take one bardic inspiration die of damage.
2. Atychiphobia - Fear of failure: When ever affected creature fails a roll they take a bardic inspiration die of damage.
3. Philophobia - Fear of love: Creature is both charmed and frightened of you.
4. Tachophobia - Fear of speed : Creature must move full movement each turn away from you.
5. Wiccaphobia - Fear of magic: Disadvantage on spell saves and spell attacks have advantage.
6. Xenophobia - Fear of strangers: All allies are now strangers and affected creature must attack them.
7. Somniphobia - Fear of sleep: Creature must make continuous saving throws each round until they succeed. Each failure gives a point of exhaustion.
8. Achluophobia - Fear of the dark: Blinded and afraid.
9. Necrophobia - Fear of death: When a creature dies that affected creature can see is killed they take that damage that killed them as necrotic.
10. Arithmophobia - Fear of numbers: Whenever a die is rolled the affected creature takes the number shown on damage.
3 uses per short rest.
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