Base Class: Wizard
As a stellermancer you have learned that the natural world is not the only place where arcane magic originates from. You have raised your gaze to the stars above and from them you have learned ancient magics forgotten long ago. the stars are full of heroes and creatures of legend and through research you could possess their power too. draw power from the 12 major houses as you learn to channel the natural their power to change the world around you.
Stellarmancers are rare but when they do come around they are normally people who know that people are as connected as stars , they are astute and affable as they know that power comes and goes like the moon but true friends stay for a lifetime.
Stellarmancy Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy an stellarmancy spell into your spellbook is halved.
Child of the stars
Beginning at 2nd level, your attunement with the stars has given you a unnatural comfort in the night. the dark no longer hinders your sight you gain darkvision to a range of 60ft if you did not already have it.
your body has bathed in the star light over your lifetime and it has imbued you with a supernatural resistance to radiant damage
Orion's Bow
Starting at 6th level, you feel a deep connection with the constellation of orion the hunter. you have learned of a ritual to infuse a regular longbow with starlight. You can perform this ritual over the course of an hour during which you must maintain contact with the bow. upon completion you become proficient with the weapon. being a weapon of Stellar magic you can replace dexterity with intelligence when rolling for attacks and damage.
you gain a small portion of power which you can channel through your bow. you gain a pool of starlight equal to your wizard level, you can spend starlight as shown in the below table in order to cast a spell at its lowest level from your bow.
guiding bolt - 1 starlight
magic missile - 1 starlight
hold person - 2 starlight
phantasmal force - 2 starlight
conjure barrage - 3 starlight
melf's miniature meteor - 3 starlight
Orion's Champion
Beginning at 10th level, your starlight infused bow enfuses every shot with the arcane, attacks from the bow count as magical. your bow now shoots pure starlight and due to this it no longer consumes ammunition. you have also developed faster reflexes in battle thanks to this you can now fire an extra arrow each turn.
Signiture Starsign
you have established a bond with one of the major houses when you reach 14th level choose one of the four star signs.
Ares
you enter the house of Ares and for 10 minutes all spells and attacks deal 2d6 radiant damage.
Capricorn
You form a bond with the noble house of Capricorn and it bestows unto you the divine speed it possesses. You can use your action to enter the house of Capricorn, for 10 minutes your speed is doubled, you gain a swim speed to match and whenever you attack with the bow or use it to cast a spell you can cast a spell of 3rd level or below.
Leo
you have formed a bond with the majestic house of Leo, for an Action you enter the house of Leo and fire an arrow of starlight into the sky in doing so you summon a giant spectral lion which lets out an almighty roar. You choose any number of creatures within 120ft they must make a intelligence saving throw or be frightened for 10 minutes.
you do not have to be able to see the creature as long as they can hear the lion.
Libra
you have formed a bond with the celestial scales. As an action you can enter the house of libra and for 10 minutes as a reaction when you are hit by an attack or spell you take only half of the damage and force the attacker to take the other half.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/21/2020 2:25:37 PM
|
0
|
0
|
5e
|
Coming Soon
|
Comments