Base Class: Sorcerer
Prodigies are magis who need little training once they discover there Talent they quickly master the most basic of spells.
Arcane Savant
When you choose this subclass at 1st level you may choose an additional cantrip and 1st level spell to learn, and anytime you learn a new spell you may choose from the Wizard spell list in addition to the sorcerer List
you Are permanently under the effects of a Detect Magic spell, But its range is Reduced to touch, and you must expend 1 sorcery point to Discern the school of magic, the range of this feature increases to 5 ft at level 6, and 10 ft at level 12. If you cast detect Magic using a spell slot it works normally
Superior Spellcraft
At 1st Level you gain a +1 to all Spell attack rolls, and to your Spell Save DC, This Bonus increases to a +2 at 7th Level, and to a +3 at 14th Level.
Weave Mastery
you've Learned to use Magic more Efficiently Beginning at 6th level when you cast a spell of using a slot of 3rd level or Higher you may regain a spellslot of a level equal to half the level of the slot expended (Rounded down), in addition when you take a short rest you may expend a Hit Die to regain a number of sorcery points equal to half the number rolled on the Dice Plus you superior spellcraft bonus.
Expert Casting
when you cast a spell that deals Damage you may increase that damage by a number equal to your proficiency bonus, if you cast a spell that forces a creature to make a saving throw, but does not deal damage you may expend a number of sorcery points up to your Charisma modifier, and increase your Spell save DC for one target of that spell by the number of points expended.
Archon
at 18th Level you gain the resistance to force damage and your maximum Sorcery points increases to 20, in addition you may use a bonus action on your turn to transform into an Archon this transformation requires that you rip apart your body dealing 2d12 Necrotic damage to yourself and decreasing your hit point maximum by the amount of damage done this way, as an archon you gain the following Effects.
- you have resistance to all damage from spells
- your superior spellcraft bonus becomes +5
- you may cast Disintegrate at 6th level At Will
- you lose 5 hit points at the start of your turn and every time you cast a spell
- you cannot be healed by any means.
This transformation lasts until you drop to 0hp, expend all your sorcery points, or choose to end it as an action, either way when it ends you cannot move or take actions until the start of your next turn
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