Base Class: Warlock
You have been possessed by a Sire of Insanity known as Krakus, once the pet of the ruler of the underworld. This demon now finds itself melded into your flesh bond within your mortal being. Will you feed off this energy, let it consume you, or die in the process?
Expanded Spell List
The Insane lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Insane Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
True Form
Starting at level 1 once per long rest as a bonus action, you may reveal your true form to one or more creatures you can see within 30 ft. A construct or an undead is immune to this effect. The targets must succeed on a Wisdom saving throw equal to your Warlock Spell DC {{(modifier:cha+10)@min:1#unsigned}} or become frightened of you until the effect ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The amount of targets is equal to your Charisma Modifier {{(modifier:cha)@min:1#unsigned}}.
Demon Within
Starting at Level 1, you may speak to the demon inside of you. Upon Meditation for 1 minute, you may join your demon in a burning dungeon inside your being where you have a face to face and may ask for advice, help, or knowledge of the world. These roles will be based off of your Charisma skill checks paired as the DM sees fit. The demon does not have to speak the truth and is up to the player to sort the facts from lies.
Starting at Level 6, you have mastered the tricks of your mediation, you may now communicate with you demon within one action as long as the question is less then one action. These questions must be "Yes or No" questions and can be preformed in combat once per turn as a free action.
Feast on Depravity
Starting at level 6, you learn to feed off of chaos and death to fuel your power. Whenever a creature dies on your turn you may add 1 to your FoD Count.
At any point on your turn if you hit an enemy you may remove any number of FoD and add that many d10 to your attack roll as psychic damage.
FoD will reset to 0 once combat has ended.
At level 6 your FoD charge is 2.
At level 10 your FoD charge increases to 4.
Understanding Mortality
Starting at level 10, you’ve spent enough time mastering the manipulation of the mortal mind to the point where you can not be charmed. You are aware when a creature tries to charm and know of the who attempted to charm you and may as a reaction attempt to use their charm back at them.
Master of Insanity
Starting at 14th level, you’ve come to master the Sire of Insanity, once per long rest as a bonus action you may let your demon out. As you stand there your red essences surrounds you, imitating the form of the Sire of Insanity. Until the end of your next turn you are the Sire of Insanity, act as if the creature has just entered combat. If the Sire of Insanity casts spells they do not affect the your players spell total. Damage received does not affect the player while in this form.
This may be activated once every long rest
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