Druid
Base Class: Druid
 

 

Stormborn

At 2nd level The arcane magic you command is infused with elemental Lightning and Thunder. You can speak, read, and write Primordial. In addition, you gain the following spells at the listed Druid level. These spells do not count against the number of Druid spells you know. You Learn the Cantrip Lightning Strike, it does not count toward your known cantrips

 

LEVEL
Cantrip
CASTING TIME
1 Action
RANGE/AREA
60 ft
COMPONENTS
S
DURATION
Instantaneous
SCHOOL
Evocation
ATTACK/SAVE
 Ranged
DAMAGE/EFFECT
 Lightning
 

You create a bolts of electricity. Choose a number of creatures and divide the bolts among them, making separate attack rolls for each target. On a hit, the target takes 1d8 lightning damage. 

The spell creates more bolts when you reach higher levels:  two bolts at 5th level, three bolts at 11th level, and four bolts at 17th level. You can direct the bolts at the same target or at different ones. Make a separate attack roll for each bolt.

Storm Affinity

At 2nd level when you cast Lightning or Thunder spells, add your Wisdom modifier to the damage it deals on a hit. In ascendant form you gain the ability to have your lightning abilities jump 10 ft from the original target and do damage equal to your wisdom modifier.

Circle Spells

Storm Domain Spells

 At 3rd, 5th, 7th, 9th, and 11th levels, you are granted additional spells that allow you to interact with the sky, these spells also require no material components.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level

Spells

3

Misty Step, Thunderwave

5

Thunder Step,  Gust of Wind

7

Call Lightning, Lightning Bolt

9

 Chain Lightning

 

 

Transcendent Form

At 6th level you can use two of your Wild shape to enter Transcendent Form that attacks with the cantrip Lightning Strike and can cast Storm Domain spells. Your Transcendent Form hit points are equal to your hit points and you gain resistance to lightning damage. While in Transcendent Form a single bolt of Lightning Strike can be cast in addition to Storm domain Spells and spells that cause thunder and lightning damage.

Storm Guide

At 10th level, you gain the ability to subtly control the weather around you.

Call Lightning now can target a point as a bonus action While in transcendent form.

If it is raining, you can use an action to cause the rain to stop falling in a 20‐foot radius centered on you. You can end this effect as a bonus action.If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100‐foot radius around you. The wind blows in that direction until the end of your next turn. You have no ability to alter the speed of the wind.

Storm Harbinger

At 14th level, you gain a flying speed equal to your walking speed and immunity to lightning and thunder damage. Misty step becomes a cantrip. While in Transcendent Form Thunder step is a cantrip and now can be used in bonus actions and your flying speed gains an additional 30 feet. 

Circle Of Storms Image

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