Base Class: Wizard
A wizard that has broken their ways. Instead of following a standard school of magic, they dropped out, wasted their life, drank too much, and stared at hot female dragonborn's spellbooks whilst pretending he graduated from MIM. As a result, the sad magician has failed to learn proper magics and has invented its own. The better they can hold up to destroying themselves with the spells they have created, the better they can cast them.
Spell list
You may not gain spells in the way a wizard normally would. Instead, you get these slots only: 3 cantrips, 2 1st level, 1 2nd level. You may, however, use the wizard's ability to learn from reading a spellbook. If you would like to cast a spell from your spellbook, you may do so without a spell slot once per week in the same way a paladin uses their divine intervention.
Depressive casting
Due to the depression and lack of effort of the wizard, they lose access to standard wizard spell slots, aside from spells learned before 3rd level. Instead, they now have access to a special spell list, accessed by using "special" spell slots.
Emotional Caster
You now use constitution for spell casting, instead of wisdom.
Additional Special Slot
Starting at 2nd level and occurring again at level 4, level 6, level 8, level 10, level 12, level 15, level 18, and level 20, select 1 spell from the Sad magician spell list. You gain one spell slot of level 3 that may only be used for that spell, which will automatically be prepared in that slot after every day.
Emotional Continence
Gaining some amount of control over your emotions, you may now cast Sad Magician spells that require a symbol of emotion from the caster without the material component.
Emotional Trick
With near-perfect control over your emotions, you now gain access to Sympathy Points. The amount of sympathy points you have is equal to your level divided by 2, rounded down. Using Sympathy points you can use the effects of:
- Anger
- Spend any amount of Sympathy Points to cause 1d12 of force damage to every creature that can see you per point spent.
- Emotional Control
- Spend 3 Sympathy points to use a spell that requires a symbol of emotion from a creature other than the caster without the material component.
- Happiness
- Spend 2 Sympathy points to gain advantage on your next 5 charisma checks.
- Emotional Flux
- After saying or doing something that makes a creature exhibit true sadness, you may use your Bonus action to spend 10 Sympathy points to cause the creature and any creature that cares for the creature who can see the creature to attempt suicide.
- Sympathetic attraction
- Spend 1 Sympathy point to cause a creature to use their movement to walk toward you.
Blessing of Gandan
Literally just paladin divine intervention
Previous Versions
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3/22/2020 7:17:29 PM
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Coming Soon
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