By 14th level, the bond you share with your Animal Companion allows you to split your mind with it. As a bonus action on your turn, you can shift one concentration spell from yourself to your Companion. As an action, your companion can concentrate on the spell for as long as the duration lasts. While your companion is concentrating on a spell, it may not be moved if the spell is capable of moving. This allows you to cast another concentration spell, and concentrate on it. Once you use this ability, you must take a long rest before you can do so again.
Base Class: Druid
Allows the Druid to use his magic to create a strong bond with a creature of the natural world. (thank you to all the people i may or may not have copied and pasted parts of this subclass from)
Animal Companion
At 2nd level, you learn to use your magic to create a powerful bond with a creature of the natural world. With 8 hours of work and the expenditure of 50 gp worth of rare herbs and fine food, you call forth an animal from the wilderness to serve as your faithful companion.You normally select your companion from among the following animals: an ape, a black bear, a boar, a giant badger, a giant weasel, a mule, a panther, or a wolf. However, your DM might pick one of these animals for you, based on the surrounding terrain and on what types of creatures would logically be present in the area.
At the end of the 8 hours, your animal companion appears and gains all the benefits of your Companion’s Bond ability. You can have only one animal companion at a time. If your animal companion is ever slain, the magical bond you share allows you to return it to life. With 8 hours of work and the expenditure of 25 gp worth of rare herbs and fine food, you call forth your companion’s spirit and use your magic to create a new body for it. You can return an animal companion to life in this manner even if you do not possess any part of its body.
If you use this ability to return a former animal companion to life while you have a current animal companion, your current companion leaves you and is replaced by the restored companion.
Companion's Bond
Your animal companion gains a variety of benefits while it is linked to you. The animal companion loses its multiattack action, it it has one. The companion obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, your companion acts on its own.
Your animal companion has abilities and game statistics determined in part by your level. Your companion uses your proficiency bonus rather than its own. In addition to the areas where it normally uses its proficiency bonus, an animal companion also adds its proficiency bonus to its AC and to its damage rolls. Your animal companion gains proficiency in two skills of your choice. It also becomes proficient with all saving throws.
For each level you gain after 2nd, your animal companion gains an additional hit die and increases its hit points accordingly. Your animal companion gains proficiency in two skills of your choice. It also becomes proficient with all saving throws. Whenever you gain the Ability Score Improvement class feature, your companion’s abilities also improve. Your companion can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1. As normal, your companion can’t increase an ability score above 20 using this feature unless its description specifies otherwise.
Summon Companion
At 3rd level you can summon your animal companion to your side, as long as you are both on the same plane. As an action, you can expend one use of Wild Shape to summon your companion. You may instead expend one use of Wild Shape to send your companion back to the bonded druids grove.
Master of Beasts
Master of Beasts
Starting at 6th level, you may cast the Druid spells Animal Friendship and Speak With Animals once each as first level spells without expending a spell slot. Additionally, you may cast the Druid spell Animal Messenger once as a second level spell without expending a spell slot. When you cast spells using this ability you do not need to have the spells prepared. Once you cast these spells using this ability, you must finish a long rest before you can do so again.
Share Spells
At 10th level, your bond with your Animal Companion allows you to share your magical power with it. If you are not incapacitated, your Animal Companion can use an action to cast a spell from your spell list that has a range of touch. The spell uses your Attack Bonus and Save DC. Additionally, when your Animal Companion does so, your next attack roll against the creature has advantage, as long as the attack is made before your Animal Companion’s next turn.
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Posted Jan 9, 2023I don’t know if the author of this will see this. But there is an issues trying to select a companion in the builder along with the summon companion option.