Base Class: Warlock
You have struck a bargain with an ancient being from another era. This bargain is a blessing as it is a curse to you, for it has permanent changes in you that you can't control.
Extended spell list
The eldritch horror lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st Entangle / Shield of faith
2nd Enhance Ability / Locate Animals or Plants
3rd Spirit Guardians / Phantom Steed
4th Giant Insect / Freedom of movement
5th Reincarnate / Tree stride
Eldritch Corruption
At first level, your patron's powers begin to slowly corrupt your body. Your spellcasting ability becomes constitution.
Additionally, all damage that you deal from spells becomes necrotic damage instead.
Piercing, Bludgeoning and Slashing damage are not affected by this feat.
Forced Expertise
At 6th level, your Patron gives you the power to overcome your mortal limits, enhancing your abilities for a brief moment. Choose one skill or tool you are proficient with, you gain expertise with this skill, and your checks have advantage for the duration of 1 minute. Once you use this feature, you can't use it again until you finish a short or long rest.
Corrupted Body
At 10th level, your patron gives you the ability to embrace your power. As an action you transform yourself, letting the corruption take you, enveloping in dark flesh. You gain the following features:
- You grow extra limbs from your back, you are constantly under the effect of the spell "spider climb".
- Tendrills surround your torso and your limbs, you are constantly under the effect of the spell "barkskin"
- Your legs elongate likes the one of a rabbit, you are constantly under the effect of the spell "jump"
- Your movement speed increases by 10
You become an aberration at the eyes of others and are treated as such. The spell lasts one hour, you can undo the transformation early by expending one spell slot or trying to resist your own nature.
You can make a DC10 constitution saving throw, if you succed the spell ends. If you fail, the spell continues. Each time you make the saving throw to resist your nature, the DC increases by 5. You must finish a long rest before you can use this feature again.
Eldritch Power
At 14th level, you have fully embraced the ancient power that your patron has given you. Your spells are able to ignore inmunity to necrotic damage. You also gain the ability to corrupt your spell slots. When you corrupt one of your spell slots you gain advantage in the spell you cast with it, aswel as adding your spell attack modifier to the damage you deal with it. You can corrupt two of your spell slots. You regain all uses after taking a long rest.
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