Base Class: Fighter
Above all else, Moonblades hold cycles sacrosanct. Their order believes that all things that begin must end, and that each end holds the seeds of a new beginning. Using a personalized talisman, they collect and harness the ephemeral lunar energy. Trained as infiltrators and spies, they seek to bring down those who would abuse the cycle. Tyrants and monsters who seek to rule forever are common enemies of the moonblades, but undead are their greatest enemies. They view even lesser undead as abominations to stamped out. As a moonblade rises higher in skill and rank, they gain the ability to temporarily disrupt their own cycle in order to bring down those who would seek to break it. They do not do so without consequences however, after all, everything dies eventually.
Phase Arts
Phase Arts – Level 3
When you choose this archetype at 3rd level, you gain the ability to channel the forever changing energy of the moon. You may only have one phase art active at each time, and you must change phase arts at the end of each of your long rests.
Cloak of the New Moon
When you are channeling this art, you gain proficiency in the stealth skill. If you already have proficiency in this skill, you instead add double your proficiency bonus when rolling for this skill. If you are rolling in dim light or darkness, you roll with advantage.
Crescent Strikes
When you are channeling this art, you deal 1d4 additional radiant damage to any weapon attack any creatures currently with less than half of their maximum hit points. You always gain this benefit when damaging undead creatures
Full Moon Visage
When you are channeling this art, you gain proficiency in the persuasion and deception skills. If you already have proficiency in these skills, you instead add double your proficiency bonus when rolling for these skills.
Waning Stance
When you are channeling this art, and have less than your maximum hit points your speed increases by 5 feet. If you have less than half your maximum hit points, this bonus is increased by another 5 feet, and you may disengage as a bonus action
Waxing Vitality
When you are channeling this art, you gain temporary hit points equal to equal to half your fighter level at the start of your turn. *reminder: temporary hit points do not stack.
Lunar Intercessor
Once per day, you may use a bonus action to resonate with the energy of the moon. When you do this, you learn the direction of any undead within 1,000 feet. If there are any hostile creatures within 100 feet, you learn which of them has the lowest hit points.
Cycle Acolyte
When you gain this feature, you may choose to cycle your phase arts at the end of short rest, and you may choose not to cycle your phase art at the end of each long rest, but your hit point maximum will be reduced by your character level until you successfully change arts.
Bringer of the Eclipse
Once per day as a bonus action, you invoke a ‘folding’ of the cycle and channel two phase arts for a limited period. At the end of one minute, the folding ends and you may choose which of the art you wish to continue channeling.
Ambassador of the End
Once per day, you may bring about the end. After you hit a creature with a weapon attack, the creature takes radiant damage equal to six times your character level.
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