Base Class: Warlock
Your patron reaches out of the Ethereal Plane and whispers its incorporeal secrets. Through diligence, practice, and the upholding of your pact, you too can master the ways of becoming untethered to this plane. The possibilities are as endless as the Astral Sea.
While no documented creatures originate from the Ethereal Plane, many travel its great expanse. Some creatures are unlucky enough to be lost in the misty depths of the Deep Ethereal, while others utilize the Border Ethereal for their own omnipotent reasons. Whatever the case may be, your patron is wise enough to the many uses of the Ethereal Plane that it has mastered the art of plane gliding. It is always neither here nor there. Perhaps your phantom is a long dead archmage that uses you to complete its unfinished business, or perhaps it is an entity that has been lost in the Deep Ethereal for so long that it no longer remembers the feeling of being tangible.
Expanded Spell List
The Phantom lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Great Old One Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Sixth Sense
Starting at 1st level, contact with your patron has made you hypersensitive to things just beyond the veil of reality. Whenever you enter a range within 60ft of an entity in the Ethereal Plane, you are immediately aware of its presence. The DM does not have to specify in which direction the entity is in relation to you, only that it is within range.
Spiritus Oculi
At 1st level, your sight has become so attuned to the supernatural, you gain the ability to glimpse beyond the veil for a brief period of time. While on the Material Plane, or any of the Inner Planes that come in contact with the Border Ethereal, you can see 60ft into the Ethereal Plane. You can maintain this sight for 10 minutes.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Ghostly Grace
At 6th level, your patron has granted you the gift of intangible endurance. You are now immune to the Paralyzed and Petrified conditions.
Etherealness
Starting at 10th level, as an action, you can enter the Ethereal Plane from one of the Inner Plane, or vice versa. You are visible on the Inner Plane while in the Border Ethereal, and vice versa, yet you cannot affect or be affected by anything on the other plane. You can remain in the Ethereal Plane using this feature for a number of minutes equal to your CHA modifier, to a minimum of one (1).
Walk the Borderline
You have become so adept in traversing the Ethereal Plane that your speed is tripled while there. You also gain the ability to bring other creatures with you when you become ethereal. Up to 10 tiny to medium creatures, 3 large creatures, or 1 huge creature may enter the Ethereal Plane with you. Each creature must be within 10ft of you when use this ability. If a creature is unwilling, it must succeed on a Charisma saving throw against your Warlock Spell Save DC, or else it is taken with you into the Border Ethereal. You can choose whether or not to leave said creatures behind as you return to the original plane.