Base Class: Rogue
There's something about a ripper that defies all logic. They cause death and fear so brazenly, indiscriminately, yet are never really caught. When pursued by the law, their presence washes away in the rain, like they never existed in the first place. People will often pass them over on the street and not think a second thought about the bloodied hands they just shook. A dark magic lies at the core of rippers, allowing them to cause acts of great brutality in highly populated areas without so much as a shrug from the populace. It is a power rumored to be granted by Death himself. The nature of ripper crimes are bloody and visible, with the occasional act of thievery, though it is often a trophy that means nothing to everyone but the Ripper themselves; perhaps an organ. This makes them slightly more dangerous than assassins or mercenaries which have a more monetary background. Rippers are hunters at nature, whether their aims are practical or not, and they want others to see their results.
Phantom
Beginning at 3rd level, your elusiveness and boundless guile are present in how you present yourself as a persona separate from that of a killer who leaves traces yet is never caught. If you use your Cunning Action, you can use two of the allowed actions instead of just one. You also have reactions equal to your proficiency bonus.
Feint
Beginning 9th level, when an attacker hits you within melee range and you use your Uncanny Dodge, you may also follow up immediately with a retaliatory strike, making an attack at the creature as part of the same reaction.
False Feint and Strike
Not a movement of yours is unnecessary, even those that miss. They make new openings for you to strike at. Beginning at 13th level, if you would miss with a melee weapon attack, you can choose to give it a bonus equal to your Ripper Sneak Attack Die. Also, if an attack would hit you, you may use your reaction to give it a penalty equal to your Ripper Sneak Attack die, if the penalty would cause the opponent to miss, their turn ends. You may use this feature a number of times equal to your Dexterity modifier (Minimum of 1), regaining all uses at the end of a long rest.
Blood-lust
Beginning 17th level, when you get the drop on another creature and get your attack in, it feels good to kill. The blood you splay about excites you into a frenzy now, after having killed so much. When you deal damage with your Sneak Attack with a melee attack, you may attack one extra time while adding half your Sneak Attack to the second attack.
Ripper’s Strike
You develop a new technique unique to all assassin’s. Beginning at 3rd level, instead of using a d6 for sneak attack damage, you use a d4, at 9th level this increases to a d6, 13th level a d8, and at 17th level a d10.
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Posted Apr 12, 2020I hope I dont come off as unkind or hateful, but I'm a nerd and I'm not great at people.
I love the flavour of a serial killer and Feint is a great feature. Sadly i don't think that those fit together. Also everything else is very overpowered and too far outside 5e mechanics.
At 3rd level, to have effectively two bonus actions is very strong add to that scaling reaction increases (extra reactions are at best exceedingly rare if not non-existent for PCs, certainly not more than one), which base rogue can exploit with uncanny dodge even before feint, and you have an incredibly unbalanced feature.
Changing rogue's core mechanic was bold and unfortunately serves no purpose here, at 3rd they change from 1d6 to 2d4 which weakens them, yet ultimately they become d10 up to 10d10, 10d6 is already a lot to do every hit, to double that seems unnessecary.
False feint and strike is not inherently flawed, however turn interrupts are powerful and to hide that in an otherwise underwhelming parry feature seems unfun. My suggestion would be to make it an upgrade to feint: "When you hit a creature with the attack granted by your feint feature, its turn ends."
I can see the intent in bloodlust, however I feel that it could be an "on kill" effect.
Again my intent is not to be negative, but to give constructive criticism. If you have constructive criticism of my criticism I'd love to hear it.