Base Class: Rogue
Sparse concrete facts are known about this shadowy group of assassins, although few in El'endal can doubt their existence. Too many murderers and rapists, too many corrupt politicians, too many greedy clerics and sexual deviants have died - their throat slit, their lips frothing and a desiccated scorpion left in their mouth - for people to ignore. Dubbed by common folk as "slitters" or "ghosts of justice", the White Scorpions have never identified themselves to the public, nor made any demands. They strike so swiftly and retreat so rapidly that sightings are rare, whilst the handful of assassins who've been caught in centuries of operation have committed suicide before talking, or being put on public trial.
Operating above and outside the law, some celebrate this mysterious organization as protectors of the ordinary god-fearing folk of society against corrupt official and rulers, others see them as arrogant, lawless and downright insidious - more often than not because they live in fear of being their next victim.
Master of Blades
When you choose this archetype at 3rd level, you gain the benefits of the [feat]daggermaster[/feat] but only while using daggers.
Face in the Crowd
Starting at 3rd level, you gain advantage on Dexterity (Stealth) and Dexterity (Sleight-of-Hand) checks made while in Urban Environments.
Natural Predator
Starting at 9th level, your training at dealing death in judgement allows you to know how to deftly navigate the field of battle to reach your target. During the first round of combat, you gain the following:
- Your walking speed increases by 20 ft.
- You gain advantage on the first attack roll you make.
- All attacks of opportunity against you are made at Disadvantage.
- You gain a bonus to your To Hit rolls equal to the number of opportunity attacks that missed you.
Camouflage and Venom
Starting at 9th level, your training with the White Scorpions has granted you knowledge of alternative ways to approach your target. You gain proficiency with both the disguise kit and the poisoner's kit.
Shower of Steel
At 13th level, once a day as part of your attack action, you may make additional ranged weapon attacks against a number of targets that you can see equal to your Dexterity modifier (minimum of 1). On a hit, and if your first target qualifies for a Sneak Attack, roll your Sneak Attack dice. The first target takes the full Sneak Attack damage as normal while the remaining targets take half the total Sneak Attack damage rolled (rounded down). Once you use this feature, you cannot use it again until finishing a long rest.
You cannot use this ability if the target of your first attack cannot be targeted by your Sneak Attack.
Death Stalker
Starting at 17th level, you become an expert at killing. Once a day, you may use your Sneak Attack ability twice in the same turn.
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