Warlock
Base Class: Warlock

You have made a pact with a N'Rol, an ancient being with a lust for power.

Expanded Spell List

N'Rol lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

N'Rol Expanded Spells
Spell Level Spells

1st

find familiar, identify

2nd

alter self, augury

3rd

spirit guardians, clairvoyance

4th

black tentacles, locate creature

5th

hallow, legend lore

Grasp from Beyond

You summon a spectral tentacle that grapples your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle. You have advantage on attacks against creatures grappled by the tentacle.

When you create the tentacle, you can make a melee spell attack against a creature up to size large within 10 feet of it. On a hit, the target is [effect]grappled[/effect]. At level 10 the maximum size of the grappled creature increases to huge and the range of the tentacle increases to 15 feet.

As a bonus action on your turn, you can drag a grappled creature up to 30 feet. This allows the grappled creature to make a strength save against your spell save DC at the beginning of the move. Alternatively, if the tentacle is not grappling a creature or releases the creature it is grappling, you can move the tentacle up to 30 feet and repeat the attack.

You can summon the tentacle a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Read Thoughts

At 6th level, your patron grants you the power to read a creature’s thoughts. You can then use your access to the creature’s mind to command it. You can do this once per short or long rest.

As an action, choose one creature that you can see within 60 feet of you. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can’t use this feature on it again until you finish a long rest.

If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. This effect lasts for 1 minute.

During that time, you can use your action to end this effect and cast the suggestion spell on the creature without expending a spell slot. The target automatically fails its saving throw against the spell.

Guardian Grasp

At 6th level, the tentacle you create with Grasp of the Deep can defend you and others. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to the chosen creature by half. After doing so, the tentacle vanishes.

Uncanny Awareness

You always know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.

This power can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Grasping Swarm

You can have multiple spectral tentacles active simultaneously, up to your charisma modifier (minimum 2). When you use your action to summon the tentacle, you may summon up to your maximum instead of just one. When you use a bonus action to control a tentacle, you can also control any other tentacles currently active. Additionally, when a tentacle successfully grapples a creature, the creature is considered restrained instead of grappled.

N'rol Image

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