Sorcerer
Base Class: Sorcerer

A Swordmage is typically one with sorcerous or otherwise innate arcane talent, but more of a penchant for physical combat than magical. Though hardier than true mages, the Swordmage must rely on their arcane arms and armor in order to stand toe to toe with more solid fighters.

Abilities: Charisma is the most important ability for Swordmages; their force of personality dictates the efficacy of their Incantations, the reality of the blades the conjure and the weapons the evoke, as well as their martial skill with said weapons. At the same time, Swordmages are usually lightly armored and are somewhat fragile compared to more physical combatants, so Dexterity and Constitution are also very important. Swordmages also have a sizable class skill list but only average skill points per level, making Intelligence quite useful.

magic weapons

as a bonus action you create a magic weapon to fight with it can be and weapon you have seen before and its is magic for the purpose of doing damage and does and additional 1d4 force damage. weapons made with this feature can be used as a spell casting focus for your spells. your are proficient with all weapons made with this feature.

Fighting Style

you adopt a particular style of fighting as your specialty. Choose one of the following options . you can't take a fighting style option more than once even if you later get to choose again.

Defense:

while you are wearing armor, you gain a +1 bonus to AC

Dueling:

when you are wielding a melee weapon in one hand and no other weapons you gain a +2 bonus to damage rolls with that weapons

great weapon fighting:

when you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll, even if the new roll is a 1 or 2 . the weapon must have the two handed property for you to gain this benefit.

 

Two-weapon fighting:

when you engage in two-weapon fighting you can add your ability modifier to the damage of the second attack

 

Defense

while you are wearing armor you gain a + 1 bonus to AC

Dueling

when you  are wielding a melee weapon in one hand and no other weapons. you gain a +2 bonus to damage rolls with that weapon.

great weapon fighting

when you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll, even if the new roll is a 1 or 2 . the weapon must have the two handed property for you to gain this benefit.

Two-weapon fighting

when you engage in two-weapon fighting you can add your ability modifier to the damage of the second attack

worrier skills

you are proficient in all martial weapons as well as light and medium armor

Extra attack

beginning at 6th level you can attack twice instead of once when you make an Attack action on your turn

Magical Combatant

At 14th level, a Swordmage's constant use of magic weapons has created a residual effect on him, and he can effortlessly surround himself in swirls of arcana to protect himself. He gains a bonus to AC equal to his Charisma modifier.

Arcanized Weaponry

A number of magic floating short swords start spinning around you. the number of swords is equals the you CHA modifier. when ever a hostile creature comes within 5 ft of you is must make a DEX saving throw (the DC is equal to your spell save DC), the creature takes 6d4 slashing (this counts as magical for the purpose of over coming resistances)damage or half as much damage on a successful save.  you can spend 3 Sorcery Points to make a ranged weapon attack on a creature you can see on a hit the creature  tacks 5d6 slashing(this counts as magical for the purpose of over coming resistances) + 1d4 force + your CHA modifier. you can also spend 3 Sorcery Points to have a creature make a DEC saving throw (the DC is equal to your spell save DC), the creature will tack 5d6 slashing (this counts as magical for the purpose of over coming resistances) + 1d4 force + your CHA modifier or half as much damge on a Successful save

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