Base Class: Monk
This Subclass is heavily inspired by Wuxia Stories and the presence of the Great Beasts. Usually they impart some of their strength in their teachings to mortals, so that they can soar to the heavens.
It is still subject to changes so any feedback, positive or negative is appreciated
Sacred Beast Stance
Starting when you choose this tradition at 3rd level, you can emulate the power of one of four ancient Beast spirits through your techniques. As a bonus action, you can spend 1 ki point to enter 1 of the following stances to gain the following benefits for 1 minute
- White Tiger Stance: you add your Wisdom modifier to your Unarmed Strike damage. This damage is considered piercing damage.
- Azure Dragon Stance: you gain advantage on Dexterity saving throws.
- Red Phoenix Stance: you create lashes of fire with your Unarmed Strikes, giving them a reach of 10 ft and causing fire damage.
- Black Turtle Stance: you gain +1 AC.
Voice of The Beasts
At 6th level, you gain the ability to channel the might of the beast through your mouth. Once as an action, you can use one of the following shouts, based on the stance you are currently in. You regain use of this feature after a short or long rest.
- Howl of the White Tiger: You force all creatures in a 10ft radius, centered on self, to make a Strength saving throw. If a creature fails, it is Knocked back 10ft and falls prone.
- Roar of the Azure Dragon: You shatter the resolve of your foes. All enemies in a 15ft radius, centered on self, must a Wisdom Saving throw or be frightened.
- Cry of the Red Phoenix: You spit fire in a 15 ft cone. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, or half as much damage on a successful one.
- Bellow of the Black Turtle: You breath a blast of cold air. Each creature in a 15-foot cone must make a Constitution saving throw. A creature takes 3d8 cold damage on a failed save, or half as much damage on a successful one
The saving throw DC for these effects equals 8 + your Wisdom modifier + your proficiency bonus.
Elemental Attunement
Beginning at 11th level, you can assert the power of the Beasts on the elements around you. Once every long rest you can gain one of these benefits, depending of your current Stance. This Benefit is lost when you fall Unconscious or if you change Stance
- White Tiger: You cast Meld in Stone on yourself
- Azure Dragon: You cast Fly on yourself.
- Red Phoenix: You cast Daylight.
- Black Turtle: You cast Create Food and Water.
Spiritual Embodiment
At 17th level, your affinity with the Sacred Beasts has allowed you to tap into their immense power. When you change Stances, you can spend 2 ki points to gain these additional benefits.
- White Tiger: You can use the spell "Absorb Elements" once per round
- Azure Dragon: You can make one additional action. That action can be used only to take the Attack (one weapon Attack only), Dash, Disengage, Hide, or Use an Object action
- Red Phoenix: You gain a flying speed equal to your movement speed on land. Your reach of your fire lashes increases by 5 ft and does an additional 1d6 fire damage.
- Black Turtle: You gain +1 AC and resistance to Slashing, Bludgeoning and Piercing damage.
Previous Versions
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3/28/2020 9:30:01 PM
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Coming Soon
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