Base Class: Warlock
You've been deputized! You've made a pact with an entity that's arbitrary and capricious. In exchange for your new magic abilities, the entity has tasked you with hunting down those who dare to break their laws.
Self Defense
Doing your job is sure to anger the guilty, so you travel prepared. Beginning at level 1 you gain proficiency with medium and heavy armor.
Law on the Battlefield
Your patron gives you a law to uphold and the might to uphold it. Roll on the Judge's Order table to determine the law you're given. When a creature that you can see breaks your Judge's Order, the next time you make an attack roll against the creature or force the creature to make a saving throw before the end of your next turn, you get advantage on the attack roll or the creature gets disadvantage on the saving throw. Whenever you cast a spell using a warlock spell slot the law changes, roll on the Judge's Order table again to determine the new law.
Judge's Order
| d100 | Illegal Activity | d100 | Illegal Activity |
|---|---|---|---|
| 1—2 | melee attack | 51—52 | ranged attack |
| 3—4 | weapon attack | 53—54 | spell attack |
| 5—6 | cantrip | 55—56 | spell of 1st level or higher |
| 7—8 | abjuration spell | 57—58 | conjuration spell |
| 9—10 | divination spell | 59—60 | enchantment spell |
| 11—12 | evocation spell | 61—62 | illusion spell |
| 13—14 | necromancy spell | 63—64 | transmutation spell |
| 15—16 | bludgeoning damage | 65—66 | slashing damage |
| 17—18 | piercing damage | 67—68 | acid damage |
| 19—20 | cold damage | 69—70 | fire damage |
| 21—22 | force damage | 71—72 | lightning damage |
| 23—24 | necrotic damage | 73—74 | poison damage |
| 25—26 | psychic damage | 75—76 | thunder damage |
| 27—28 | inflict blinded condition | 77—78 | inflict charmed condition |
| 29—30 | inflict deafened condition | 79—80 | inflict frightened condition |
| 31—32 | inflict grappled condition | 81—82 | inflict incapacitated condition |
| 33—34 | become invisible | 83—84 | inflict paralyzed condition |
| 35—36 | inflict petrified condition | 85—86 | inflict poisoned condition |
| 37—38 | inflict prone condition | 87—88 | inflict restrained condition |
| 39—40 | inflict stunned condition | 89—90 | inflict unconscious condition |
| 41—42 | attack at advantage | 91—92 | attack at disadvantage |
| 43—44 | attack with natural weapons | 93—94 | attack with unarmed strike |
| 45—46 | attack with simple melee weapon | 95—96 | attack with simple ranged weapon |
| 47—48 | attack with martial melee weapon | 97—98 | attack with martial ranged weapon |
| 49—50 | opportunity attack | 99—100 | critical hit |
Expanded Spell List
The Judge lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Judge Expanded Spells
| Warlock Level | Spells |
|---|---|
| 1st | command, shield |
| 3rd | detect thoughts, web |
| 5th | haste, phantom steed |
| 7th | greater invisibility, Mordenkainen's faithful hound |
| 9th | geas, wall of force |
Deputy's Pursuit
There's no escape for law breakers. Beginning at 6th level, when a creature that you can see breaks your Judge's Order, you can use your reaction to teleport up to 60 feet to an unoccupied space you can see.
Unimpeachable
The Judge grants you extra protection from law breakers. Starting at 10th level, when a creature that you can see breaks your Judge's Order, the first time the creature makes an attack roll against you or forces you to make a saving throw before the start of its next turn, the attack roll gets disadvantage or your saving throw gets advantage.
Bench Warrant
The Judge has authorized you to detain law breakers. At 14th level, when you use you Deputy's Pursuit, you may also force the creature to make a Charisma save or be banished to a harmless demiplane for up to a minute or until you lose concentration (as if you were concentrating on a spell).
Once you've used this feature, you must finish a short or long rest before you can use this feature again.
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