Base Class: Wizard
This school is for those of the arcane that wish to further hone their accuracy and control of their spells. Scholars study their typical spells, scrolls, and rituals, but they also learn tricks to master mundane creation of weaponry. Student of this school are known as constables until they graduate to earn the title of Gunmage. When they do finish their schooling, they swear an oath to protect citizens to the best of their abilities. They are most often found within military duty or as city guards for a wealthier, more established city. Some even take up mercenary work or adventuring as a way to serve their duty. However, it isn't uncommon for a Gunmage to go off the rails and disregard their civic duty. These deserters sometimes use their skills as skilled assassins and bounty hunters. To most people, a Gunmage is a sign of order and protection. A sacred order of heroes who will keep them and their families safe.
Constable Training
At 2nd level when you take this class archetype, you gain proficiencies in both Tinker's Tools and Pistols. Using your proficiency in Tinker's Tools, you are able to craft your own pistol. When you create weapon in this manner you are able to use them as an Arcane Focus. In addition, any spell that requires an attack roll to hit is able to add 1d4 piercing to the damage roll.
Extended Reach
At 6th level, you are able to manifest Touch spells into your ammunition You can now cast touch spells with the range of a pistol shot by expending ammunition. In addition, you are able to add the spell Inflict Wounds into your cast list and spells you know without counting as one of your prepared spells.
Quick Shot
At 10th level, When you cast a spell with a pistol, you may use a bonus action to fire a mundane shot (without magic) from your pistol as well.
Desired Effect
At level 14, you are able to alter the reality of your spells. When you cast an area of effect spell, you can change the area of effect of a ranged spell to be a Line, Sphere or Cone.
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