Base Class: Fighter
you get draconic features, which is like a list of abilities you can access.
dragonshard implant
you gain the power of a certain dragon and it's element through your soul's link to a dragonshard
black
you can cast acid splash at will and have resistance to acid damage
blue/bronze
you can cast thunderclap at will, and have resistance to lightning damage
green/copper
you can cast poison cloud at will and have resistance to poison damage
red/gold
you have resistance to fire damage, and can cast sacred flame at will, with constitution being your spellcasting ability
white/silver
you can cast frostbite at will, and have resistance to cold damage
draconic surge
you let your draconic energy flow through you giving access to a portion of their power. you get two draconic surges at third level and gain one at sixth, twelfth, and fifteenth level. in addition, you start with 3 charges and gain one at the seventh level and another at fourteenth level
acid bubble
for up to one minute, you are surrounded by an acidic bubble. it has 10 ac and 10 hp, and deals 2d8 acid damage in a10 ft radius when popped
draconic smite
after you roll to hit you can add 2d8 of your dragons element to the damage. this damage is increased to 3d8 at 14th level
dragon's breath
you unleash a wave of draconic breath use the dragon breath racial feature(your save dc is 8+ your proficiency modifier+ your Constitution modifier) this abilities power is doubled at 14th level
eyes of the hunter
for 5 minutes you gain Nightvision, get +5 to perception, and can see heavily obscured things
leathery skin
for one minute your ac is boosted by 2 and you have resistance to bludgeoning, piercing, and slashing damage
lightning discharge
for one minute you have +15 to your movement speed, and can make an unarmed attack with proficiency to paralyze whoever you hit
noxious air
for one minute, anyone who ends their turn or starts their turn in a 10 feet radius of you must succeed on a dc 18 constitution saving throw or take 1d10 poison damage
regenerative blood
you gain 1d10 plus your constitution modifier in health
snowstorm
for one minute all creatures within 15 feet of you are slowed and must make a dc 18 constitution saving throw or take 1d6 cold damage
tail sweep
you mimic a dragon's tail to make a sweeping kick. this counts as an unarmed attack with proficiency, deals 1d10 bludgeoning damage, and this enemy must make a dexterity saving throw against a dc of 8 plus your proficiency modifier plus your strength modifier or be knocked prone. this attacks power is doubled at 14th level
tough claws
for one minute your hands grow claws that are used as natural weapons. each counts as one-handed and does 1d8 + proficiency
white hot
for 1 minute you become so hot, you emit bright light in a 10 ft radius and dim light in a 30 ft radius. in addition, your attacks all deal 1d8 more fire damage and any enemy that touches you must make a dc18 dex saving throw or take 1d8 fire damage.
wings
for 4 turns, you gain a flying speed of 40 feet
goldsense
you have +10 to passive perception checks on money, gems, artifacts, or anything else of great value
mind of a dragon
you can speak draconic and have proficiency in arcana and history, and have expertise in intimindation
arcanic ichor
at the cost of one d10 hit points, you can give a party member 1d10 plus constitution modifier hit points
full immersion
you now heal 2d10 +con per 1d10 damage, and your elemental resistance is now an immunity
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