Fighter
Base Class: Fighter

you get draconic features, which is like a list of abilities you can access.

dragonshard implant

you gain the power of a certain dragon and it's element through your soul's link to a dragonshard

black

you can cast acid splash at will and have resistance to acid damage

blue/bronze

you can cast thunderclap at will, and have resistance to lightning damage

green/copper

you can cast poison cloud at will and have resistance to poison damage

red/gold

you have resistance to fire damage, and can cast sacred flame at will, with constitution being your spellcasting ability

white/silver

you can cast frostbite at will, and have resistance to cold damage

draconic surge

you let your draconic energy flow through you giving access to a portion of their power. you get two draconic surges at third level and gain one at sixth, twelfth, and fifteenth level. in addition, you start with 3 charges and gain one at the seventh level and another at fourteenth level

acid bubble

for up to one minute, you are surrounded by an acidic bubble. it has 10 ac and 10 hp, and deals 2d8 acid damage in a10 ft radius when popped

draconic smite

after you roll to hit you can add 2d8 of your dragons element to the damage. this damage is increased to 3d8 at 14th level

dragon's breath

you unleash a wave of draconic breath use the dragon breath racial feature(your save dc is 8+ your proficiency modifier+ your Constitution modifier) this abilities power is doubled at 14th level

eyes of the hunter

for 5 minutes you gain Nightvision, get +5 to perception, and can see heavily obscured things

leathery skin

for one minute your ac is boosted by 2 and you have resistance to bludgeoning, piercing, and slashing damage

lightning discharge

for one minute you have +15 to your movement speed, and can make an unarmed attack with proficiency to paralyze whoever you hit

noxious air

for one minute, anyone who ends their turn or starts their turn in a 10 feet radius of you must succeed on a dc 18 constitution saving throw or take 1d10 poison damage

regenerative blood

you gain 1d10 plus your constitution modifier in health

snowstorm

for one minute all creatures within 15 feet of you are slowed and must make a dc 18 constitution saving throw or take 1d6 cold damage

tail sweep

you mimic a dragon's tail to make a sweeping kick. this counts as an unarmed attack with proficiency, deals 1d10 bludgeoning damage, and this enemy must make a dexterity saving throw against a dc of 8 plus your proficiency modifier plus your strength modifier or be knocked prone. this attacks power is doubled at 14th level

tough claws

for one minute your hands grow claws that are used as natural weapons. each counts as one-handed and does 1d8 + proficiency

white hot

for 1 minute you become so hot, you emit bright light in a 10 ft radius and dim light in a 30 ft radius. in addition, your attacks all deal 1d8 more fire damage and any enemy that touches you must make a dc18 dex saving throw or take 1d8 fire damage.

wings

for 4 turns, you gain a flying speed of 40 feet

goldsense

you have +10 to passive perception checks on money, gems, artifacts, or anything else of great value

mind of a dragon

you can speak draconic and have proficiency in arcana and history, and have expertise in intimindation

arcanic ichor

at the cost of one d10 hit points, you can give a party member 1d10 plus constitution modifier hit points

full immersion

you now heal 2d10 +con per 1d10 damage, and your elemental resistance is now an immunity

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