Sorcerer
Base Class: Sorcerer

Storm Summoner

At 1st level, you can use an action to summon a 5ft cube storm in a 60ft radius from you. Any creature who passes through or starts a turn in this storm takes lightning or thunder damage (your choice) equal to your Sorcerer level + your Charisma modifier + 1d8. The die increases to 2d8 at 6th level, and 3d8 at 10th level.

Misty Form

At 1st level, you gain the ability to transform into a mist-like form. You may take a bonus action on your turn to transform into tangible mist: when you do this, your AC is increased by +2. You gain a flying speed equal to your walking speed. You can only do this once per short rest. At 6th level, you can do this twice per short rest, and at 10th level, 3 times.

Storm Power

At 6th level, when you do lightning or thunder damage, that damage is doubled. You also gain resistance to thunder and lightning damage. You ignore any resistances to lightning and thunder damage, and immunities count as resistances.

Storm Maniac

At 14th level, you gain control of the weather. You may make it rain in a single place and flood it, or possibly make it difficult terrain. You may remove or add clouds, and you may cover the sun with clouds.

Energy Form

At 18th level, you have become one with the storm. You may spend all of your Sorcery Points to use your Storm Summoner feature, except that you are then able to transform into pure energy at will. Your AC is +4. Any person who attacks you with a metal weapon takes the damage they were going to give, even if they do not hit you. You gain immunities to thunder and lightning damage, even when not in this form. You gain flying speed equal to 1.5x your walking speed. If you touch water, you can travel through a body of water with double your walking speed. You are not able to use your Misty Form feature again.

Storm Summoner

At 1st level, you can use an action to summon a 5ft cube storm in a 60ft radius from you. Any creature who passes through or starts a turn in this storm takes lightning or thunder damage (your choice) equal to your Sorcerer level + your Charisma modifier + 1d8. The die increases to 2d8 at 6th level, and 3d8 at 10th level.

 

Misty Body

At 1st level, you gain the ability to transform into a mist-like form. You may take a bonus action on your turn to transform into tangible mist: when you do this, your AC is increased by +2. You gain a flying speed equal to your walking speed. You can only do this once per short rest. At 6th level, you can do this twice per short rest, and at 10th level, 3 times.

 

Storm Power

At 6th level, when you do lightning or thunder damage, that damage is doubled. You also gain resistance to thunder and lightning damage. You ignore any resistances to lightning and thunder damage, and immunities count as resistances.

Storm Maniac

At 14th level, you gain control of the weather. You may make it rain in a single place and flood it, or possibly make it difficult terrain. You may remove or add clouds, and you may cover the sun with clouds.

 

Draconic Presence

Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

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