Base Class: Barbarian
Many barbarians take pride in their weapons strength, but to some weapons are for weaklings. Path of the Brawler is a path of strength in you body, none in your weapon. When entering your rage, your muscle tense as you throw your selv fist first, with no reagard of your bodys well being .
Mighty Fist
Begining at 3rd level, your fist gives you
mastery of combat styles that use unarmed strikes
* You are proficent in Improvised Weapons.
You gain the following benefits while you are unarmed
* You are proficent in Improvised Weapons.
* You can roll a d6 in place of the normal damage
of your Improvised weapon. This die changes as you gain barbarian levels, 6th level (1d8) 10th level (1d10) 14th level (1d12).
* You can make one Improvised weapon attack as a bonus action.
* Starting at level 10 your fist count as magical.
Migthy Throw
Beginning at 6th level, While you are rageing, as a action, you can make a athletics roll to try to grapple your target on a sucsess, your mighty strength makes you able to throw your grappled target of Large or smaller group, dealing dependent on the creature size, Large (1d6) Medium (1d8) Small (1d10 ) tiny (1d10) Bludgeoning damage + your STR modifier, and the creature is prone on impact to the ground. You also gain advantage on all athletics roll made to grapple.
At level 10 the dice is increase by 1 (For example Large is know 1d8), At level 14 the dice is increase to 2d.
Mighty Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence.
When you do so, choose one creature that you can see
within 30 feet of you. If the creature can see or hear
you, it must succeed on a Wisdom saving throw (DC
equal to 8 + your proficiency bonus + your Strength
modifier) or be frightened of you until the end of your
next turn. On subsequent turns, you can use your action
to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends
if the creature ends its turn out of line of sight or more
than 60 feet away from you.
If the creature succeeds on its saving throw, you can't
use this feature on that creature again for 24 hours.
Mighty Strength
Starting at 14th level, When you have somone grappled, you can make a improvised weapon attack with the creature under your arm, as long as the creatures size is Large or smaller, all damage dealt to the attacked creature, is also dealt to your improvised weapon.
Previous Versions
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