Base Class: Warlock
You have struck a deal with a Capricious Patron. This Patron's gifts can become curses at without warning. Patrons like this could be entities known for their trickery, demigods who just want a laugh at your expense, and other ancient beings that care not for the affairs of mortals in which you engage, but instead, only for their own amusement.
Expanded Spell List
Several spells have been added to the warlock spell list for you.
Capricious Blessing
Starting at 1st level, you gain 2d4 luck dice. You can add one or both of these dice to any attack roll or ability check. However, whenever you add one or more luck dice to an attack roll, the target of your attack then gains an equal number of the same type of luck dice. If you use one or more luck dice for an ability check, you must then roll the same number and type of luck dice for next ability check you make before your next long rest and subtract that number from that next roll instead. You regain all luck dice and all adversaries lose any luck dice they have whenever you finish a long rest.
At higher levels. When you reach level 6 in this class, the luck dice become 2d6. They become 2d8 at level 12.
Pact of Luck
Starting at 6th level, you can call on your patron to alter fate in your favor. When you fail an ability check or saving throw, you can spend one use of your pact magic feature to turn that failure into a success.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Random Spell Boon
Starting at 10th level, the DM must secretly choose a spell at random from any class’s spell list whenever you finish a shirt or long rest. At any time before your next rest, you may cast that spell without using a spell slot. Charisma is your spellcasting ability for this spell and it counts as a warlock spell for you.
You may use this feature 2 times per short rest.
Laughing at Your Expense
Whenever an NPC hits with an attack or makes a successful ability check or saving throw, you may use your reaction to cause them to fail it instead. If you do, you become an egg for one minute. While an egg, you have an AC of 1, 1 hit point, a speed of 0, and all melee attacks against you have advantage. You also automatically fail death saving throws as an egg. You cannot take actions and automatically fail all ability checks or saving throw as an egg. You can take bonus actions as an egg if they do not require movement.
You may use this ability as many times as you’d like so long as your are not an egg.
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