Rogue
Base Class: Rogue

You are a member of a secretive and elite guild of killers called the Order, and known only as a Templar Hunter.  You may have been born into this organization or it may have found you. Either way you were adopted into their ranks. Your training focuses on the grim art of death, but for a noble purpose. Your noble cause leads you to become a champion of the people that they shall never know. Templar Hunters come from a wide array of diverse backgrounds that includes warriors and criminals alike. Stealth, poison, and your hidden blades help you eliminate your foes with deadly efficiency.

Bonus Proficiencies

When you take this archetype at 3rd level, you gain proficiency with the disguise kit , the poisoner’s kit, hidden blades, and darts. In addition, you receive a pair of crude hidden blades  

 

Hidden Strike

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t noticed you yet. In addition, any hit you score against a creature that hasn’t noticed you while using hidden blades is a critical hit.

 

 

One with the Order

The Templar Hunters are known for the robes that they wear. It is how other hunters know you a friend and not foe.


Your time spent in the Order has made you feel at home while wearing their robes. 

 

Armor of the Order

You feel much more protected while you are wearing the robes of your order.

 when you wear light armor and do not wield a shield, you gain an AC bonus equal to CON modifier + WIS modifier.

Haste of the Order

Your experience wearing the Order's preferred armor in combat has made it feel as if it is an extension of yourself. While you wear light armor emblazoned with your hunter's crest it feels weightless on body. This allows you to move in combat with deadly speed.

You can now apply your CON modifier + WIS modifier to your initiative roll once per day. 

This feature resets every long rest.

Feathered Friend

Eagles have long been known as Templar Hunter companions. Your eagle companion has a strong connection with you as you do it.

at 9th level, you gain an eagle as a pet. This pet takes its turn after you but shares your initiative. You may have an eagle of your choosing as a pet.

As a bonus action, you decide what action your eagle will take if any. You can have your pet attack, help, dodge, or hide on its turn. If you do not designate an action for it to take, it takes the dodge action.

This feature allows you to pick additional options on how you utilize you eagle at 13th level 

Eagle Vision

You have built a strong connection with your eagle companion allowing you to see the world through his eyes. As an action, you can send your companion into the air to get a better look at your surroundings.

This action grants the following effects:

  • You know where to find taverns, shops, and local rulers in your immediate area
  • You know the location of hostiles in your immediate area (up to one mile, duration of 8 hours) but not their type
  • You gain advantage on your first attack within 4 hours after this ability has been used

This feature can be used a number of times based on your charisma modifier (Minimum of 1)

Veteran Hunter

You gain the ability to summon a trainee Templar Hunter to fight by your side. As an action you send your eagle airborne to signal your trainee to join the battle. Your trainee takes it turn directly after yours and shares your initiative rolls. You able able to use this feature once per long rest.

You gain an additional trainee at 18th level.

Final Rest

Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature. If it dies gain half the damage in temp hp as you deliver the creature to its final resting place. 

Templar Hunter Image

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