Base Class: Barbarian
Breaking a few bones during a battle is one thing but punching your fist against a Wall over and over again till finally the wall breaks and not your fist is a hole other story.
Barbarians who follow the Path of the Iron Body harden their body by repeatedly breaking every Bone in their Body. After a long journey of hard and painful work, their body starts to become nearly unbreakable.
Hardened Body
Starting when you choose this path at 3rd level, your Body is so hardened, you get the following benefits:
- Your unarmed Strikes deal 1d4+your strength modifier this damage increases to a d6 at 6th level, d8 at 10th level, d10 at 15th level and d12 at 19th level.
- Additionally when you hilt a creature with an unarmed strike you can use a bonus action to attempt to grapple the target.
Stone Skin
Beginning at 6th level, your skin starts to build out stone-like textures. This grants the following benefits:
- your AC is increased by 1 while not wearing any armor or shields
- you deal double damage to non-animated structures like walls tables etc. and you don't harm yourself doing so.
- your fists count as magic weapons for the purpose of determine resistance and immunity against non-magical weapons
Shatter the Earth
Beginning at 10th level, your Body is incredible strong and powerful. While raging you can use one of your attack actions to stomp the ground hard enough to provoke a small earthquake. Each creature in a 10ft radius around you must make a Dexterity saving throw. A creature takes 4d12 bludgeoning damage on a failed save and knocked prone, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. You can use this Ability a Number of times equal to your number of rages divided by 2 rounded up, you then need to finish a long rest before you can use this feature again.
Difficult terrain made out of Stone or Earth doesn't effect you.
Additionally you can use your reaction, after you hit a Target with a unarmed Strike, to make an other unarmed strike against one creature within range.
Come on and hit me
You know how to take a punch and you really don't care. Starting at 14th level, while raging when you take damage, you can use your reaction and expend one hit-die, if you do so role the die add your constitution modifier to it and subtract the result from the damage you would take, if you surpass the incoming damage you automatically grapple the enemy if he is in range.
Previous Versions
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8/20/2018 2:39:37 PM
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1.0
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Coming Soon
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