Base Class: Barbarian
As a warrior who has been given another chance at life, you have gone through rigorous trials to repent for mistakes that you have made in your life. But after repenting you were granted glorious abilities with the one burden that you must carry out the will of the spirits.
As a warrior of the spirits, you are no longer a mindless killing machine. No longer raging, but focused. All of your rage has been renamed to focus, focus does have the same effects as raging but thematically you are not an angry hulking beast but a focused warrior of the gods.
Spiritual Fury
Starting at 3rd level, when you hit a creature with a melee weapon attack, you can expend one focus point to deal ice damage to the target, in addition to the weapon's damage. The extra damage is 2D10, plus an extra 1D10 for every extra focus point expended, to a maximum of 5D10.
Icy Glare
Beginning at 6th level, you can use your action to give a sentient creature a glare that would put the fear of the spirits into the most resolved of heroes. If the creature can see you, it must succeed on a Wisdom saving throw (DC equal to 8 + proficiency bonus + your Charisma modifier) or be frightened of you for the next 1D4 hours.
Consult the Spirits
At 10th level, you gain the ability to consult with your ancestral spirits. When you do so, you cast the augury spell, without using a spell slot or material components.
You can use this ability once per long or short rest.
Permafrost
Beginning at 14th level, once per long or short rest, you can use your action to freeze a creature entirely. When you do so, choose one creature that you can see within 30 feet of you. This creature must succeed on a Wisdom saving throw (DC equal to 8 + proficiency bonus + Charisma modifier) or become encased in ice and considered petrified for the next 1D10 turns which is doubled if it is currently snowing or below 32 degrees Farenheight.
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