Base Class: Barbarian
The Path of the mutant takes you on journey of evolution, using your rage to control the mutations that come from your evolved body and giving you the natural edge over your opponents. By taking on this path you must be prepared to be more shunned from the normal folk as some of your mutations may seem unnatural or an abomination to their gods.
A master of grappling its opponents and causing havoc whilst doing so, you may flail appendages and use glands inside your body to cause enemies to get unexpected secretions. The mutant path is born from a deep genetic "defect" or some may see it as a boon that emerges when the person reaches a certain power, perfect from a criminal who wishes for the extra natural power or a brave good doer that wants to protect everyone in his reach.
Mutagen emergence
Starting at level 3, your body begins to swell and mutate into a form you have not seen before or at least if you run in normal circles of humanoids. Multiple appendages sprout from your back increasing each level (Number of Appendages you have equals to your prof bonus), the process is not Painless but does bring with it a powerful boon. You may now make grapple checks on 2 opponents at a time without using up a free hand leaving you free to bring rage filled death to your enemies. You may make an additional grapple check on a different opponent for each 2 extra appendages you have outside of your first 2 initial appendages.
Whilst Raging You become used to whirling around your giant appendages and may use them to attempt to deflect incoming ranged attacks as a reaction. For each appendage used to deflect a ranged attack reduce the damage by 1d4 + Con Modifier, you may intercept multiple ranged attacks per round equal to the amount of appendages as long as you state your intent to do so at the start of your turn.
Enhanced Body
At level 6, Your body undergoes multiple enhancements. Your body sprouts suction pads on the outside of its Appendages allowing you to climb walls as if walking normally and descend wall at half move speed. Your eyes develop a natural shine and develop Darkvision. You swim in water as if walking on land and may dash as a action in water as your feet become Webbed at will.
You may Choose one of the following Defensive enhancements to mutate -
- Your Appendages grow Ink sacks inside them and can spray Blinding ink, As a reaction you can Blind your target if they fail a Constitution saving throw
- Your Appendages resonate high frequency waves via a network of muscles, As a Bonus action you may deafen any targets currently Grappled if they fail a Constitution saving throw.
- Your Mouth transforms into a horrifying maw of teeth and decay, As a Bonus action you may frighten anyone that has made an attack against you last turn on a failed Wisdom Saving throw
At level 10 you may choose a second Defensive Enhancement to mutate.
Raging Mutant
Starting at level 10, You have mastered wielding your appendages on grappled opponents and can now throw them 15ft in any direction (maintains Rage), if you succeed a Strength check, You may use bonus actions to throw a grappled target 10ft. Upon hitting a wall or heavy object they take 4d8 + Strength Modifier force damage and must make a Dexterity saving throw, Upon failing the dexterity save they are knocked prone. Alternatively you may choke a grappled enemy for 2d10 + Strength modifier force damage a round as long as you make a extra strength check Per round they are choked to hold the tight grasp, Enemies that are choked have disadvantage to break free from your Grapple, but you must remain stationary whilst choking and cannot deflect incoming ranged attacks as you concentrate on taking the life and breathe from you foe.
The Monster Within
At level 14, your body can no longer contain its full mutagen surge, whilst raging you may let the Adapting properties of your body lose control. Your body transforms into a hulking monster as you grow into a Large sized monstrosity, Your range becomes 10ft with an melee weapon and 15ft for any grapple checks with your appendages as they swell to gigantic proportions. You gain 20 Temporary hit points whilst in your Monstrous form, Any Defensive enhancements cannot be saved against. All ranged attacks are reduced by 2D8 against your skin that becomes as hard as rock. You may move at half speed whilst choking an enemy. The damage of your throws impact increases to 6D8 + Strength Modifier and your choke damage increases to 3D10 + Strength Modifier. You also gain advantage on any Constitution saving throws.
Once you stop raging or are knocked unconscious your body will return to a normal state, You must complete a Long rest to use this again.
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