Warlock
Base Class: Warlock

Your pact is with something great powerful and untamable, your pact is essentially with gravity itself. It gifts you power over the forces that bind all things to the ground and grant you an understanding of the universe many scholars could only ever dream of.

Expanded Spell List

The Pull lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Pull Expanded Spells
Spell Level Spells

1st

magnify gravity, feather fall

2nd

immovable object,levitate

3rd

erupting earth,pulse wave

4th

gravity sinkhole, resilient sphere

5th

telekinesis, animate objects

Gravity's Embrace

Starting at 1st level, you are immune to the prone condition unless you choose to be prone, additionally you gain resistance to any damage caused by falling, or other forms of rapid movement, such as being launched from a horse.

Kinetic Grasp

Starting at 6th level, when you become the target of a ranged attack you can use your reaction to reduce the damage of the attack by 1d10+your charisma modifier+your warlock level. When you do you gain a bonus to your AC equal to your proficiency bonus for one round as the debris left over by the attack swirl around you in a protective sphere. You can use this ability once per short or long rest. At 11th level you can use this twice per short or long rest

The Universe Flows Through Me

Starting at 10th level, the Pull does not just harness you but it flows through you, as such you gain resistance to force damage and any time you are dealt force damage you can move the source of that damage in any direction equal to the amount of damage you took, if the source hits an object it takes damage equal to the amount of movement left. Additionally you gain a fly speed equal to half your movement speed. Additionally these spells are added to the warlock spell list for you: [spell]gravity fissure[/spell],[spell]dark star[/spell],[spell]ravenous void

Harness the Harness

Starting at 14th level, you have truly harnessed the harness you can expend a spell slot to pull a creature within 100ft of you to the ground, when you do the creature must make a strength saving throw against your warlock spell DC. If they succeed they take 10d10 force damage half as much on a succesful save, additionally if they fail they are pulled from the sky and are knocked prone, any fall damage they would take is doubled. If they are already on the ground they must make a strength saving throw against your warlock spell DC or be paralyzed until the end of your next turn as they are pressed against the ground they take 10d10 force damage half as much on a failed save.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2019 6:42:17 AM
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11/14/2019 5:20:28 PM
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4/7/2020 3:18:21 AM
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Coming Soon

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