Fighter
Base Class: Fighter

Let me tell you something about the beauty of destruction. There is a distinct art in boxing, because there is method, strategy, technique, rules and all the bells and whistles that the general public knows. However, since the beginning of time mankind was destined to appreciate the art of combat; and that is the mortal sacrifice - you put yourself out there and display a virtual painting, an interactive canvas that portrays the nature of the human body and what it’s capable of, and as an outcome, the object of combat is not to sacrifice yourself to entertain spectators, no, but to make the other bastard sacrifice himself to entertain spectators - thus comes the art of honor. It’s not a thirst for blood, not at all - but an astonishment, an appreciation for the capabilities of a human that bares his soul naked for the art of combat using strictly his body. That’s entertainment.

Bare-knuckles and Broken bottles

At 3rd level, you gain proficiency with improvised weapons and your battle scar-knuckles count as natural weapons. You can also make an unarmed attack as a bonus attack as long as you are not wearing heavy armor and wielding no weapons or only an improvised weapon. 

Your unarmed attacks die use d6s. This increases to d8s at level 5, d10s at level 11, and d12s at level 17.

Unarmored Defense

As long as you are not wielding any weapons other than improvised weapons or wearing armor your AC equals 10 plus you Dexterity and Constitution modifiers.

Brawling Techniques

When you choose this archetype at 3rd level, you learn techniques that are fueled by special dice called brawling dice.

Techniques. You learn three techniques of your choice, which are detailed under “Techniques” below. Many techniques enhance an attack in some way. You can use only one technique per attack.

You learn two additional techniques of your choice at 7th, 10th, and 15th level. Each time you learn new techniques, you can also replace one technique you know with a different one.

Brawling Dice. You have four brawling dice, which are d8s. A brawling die is expended when you use it. You regain all of your expended brawling dice when you finish a short or long rest.

You gain another brawling die at 7th level and one more at 15th level.

Saving Throws. Some of your techniques require your target to make a saving throw to resist the technique’s effects. The saving throw DC is calculated as follows:

Technique save DC = 8 + your proficiency bonus + your Strength (your choice)

Techniques

 

The techniques are presented below.

Haymaker

When you take the Attack action on your turn, you can cause one of your attacks that land to deal maximum damage, adding the brawling dice to each of the attack rolls till the end of your turn.

Disarming Punch

When you hit with an unarmed attack, you can expend one brawling die to add it to the damage and to disarm the target if it fails a STR saving throw.

Distracting Strike

When you hit with an unarmed attack, you can expend one brawling die to add the total to the damage roll and any attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Fancy Footwork

When you move, you can expend one brawling die, rolling the die and adding the number rolled to your AC until you stop moving.

Quick Jab

You can expend one brawling die and use a bonus action on your turn to add the total to the damage roll and to gain advantage on your next attack roll against a chosen creature within 5 ft. this turn.

Goading Hit

When you hit with an unarmed attack, you can expend one brawling die to add the total to the damage roll and the target must make a WIS saving throw . On failure, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn

Lunging Attack

When you make an unarmed attack on your turn, you can expend one brawling die to add the total to the damage roll and to increase your reach for that turn by 5 feet.

Below the Belt

When you hit with an unarmed attack, you can expend one brawling die to add the total to the damage roll and the target must make a CON saving throw. On failure, it is stunned until the end of your next turn.

Counter Punch

When a creature hits you with a melee attack, you can use your reaction and expend one brawling die to make an unarmed attack against it adding the brawling die to the attack roll. If your roll is higher than the attacking creature their attack becomes a miss.

Uppercut

When you hit with an unarmed attack, you can expend one brawling die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw. On failure, you knock the target prone.

Below the Belt

When you hit a creature with an unarmed attack, you can expend one brawling die to attempt to stun the target. You add the brawling die to the attack’s damage roll, and the target must make a Constitution saving throw. On a failed save, it is stunned until the end of your next turn.

Counter Punch

When a creature hits you with a melee attack, you can use your reaction and expend one brawling die to make an unarmed attack against it (add the brawling die to the attack roll). If your roll is higher than the attacking creature their attack becomes a miss.

Disarming Punch

When you hit a creature with an unarmed attack, you can expend one brawling die to attempt to disarm the target, forcing it to drop one item of your choice that it’s holding. You add the brawling die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

Distracting Strike

When you hit a creature with an unarmed attack, you can expend one brawling die to distract the creature, giving your allies an opening. You add the brawling die to the attack’s damage roll. Any attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

Fancy Footwork

When you move, you can expend one brawling die, rolling the die and adding the number rolled to your AC until you stop moving.

Goading Hit

When you hit a creature with an unarmed attack, you can expend one brawling die to attempt to goad the target into attacking you. You add the brawling die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.

Haymaker

When you take the Attack action on your turn, you can cause one of your attacks that land to deal maximum damage, adding the brawling dice to each of the attack rolls till the end of your turn.

Lunging Attack

When you make an unarmed attack on your turn, you can expend one brawling die to increase your reach for that turn by 5 feet. If you hit, you add the superiority die to the attack’s damage roll.

Quick Jab

You can expend one brawling die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature this turn. If that attack hits, add the superiority die to the attack’s damage roll.

Uppercut

When you hit a creature with am unarmed attack, you can expend one brawling die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Unarmored Footwork

Starting at level 7 when not wearing armor or wielding a weapon other than an improvised weapon you speed increases by 15 ft.

Tough as Nails

Starting at 7th level, you can spend an action to end one of the following conditions on yourself:

  • Charmed
  • Frightened
  • Restrained
  • Stunned

Improved Brawling Techniques

At 10th level, your brawling dice turn into d10s. At 18th level, they turn into d12s.

Unstoppable

Starting at 15th level, when you roll initiative and have no brawling dice remaining, you regain one brawling die.

Improved Brawling Techniques

At 18th level, your brawling dice turn into d12s.

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2018 12:33:40 AM
10
0
--
Coming Soon
8/17/2018 12:44:53 AM
13
0
--
Coming Soon
11/2/2018 7:12:18 AM
912
4
2.0
Coming Soon
11/2/2018 7:32:23 AM
279
0
--
Coming Soon
4/7/2020 10:38:18 AM
1573
87
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes