Barbarian
Base Class: Barbarian

Your spirit and rage burns within you. So much that it actually burns! A Path of the Heated Heart Barbarian utilizes his spirit to damage others and provide utility on the battle.

Heated Grasp

Your spirit burns damaging those in your grasp.

At 3rd level: When you take the attack action you can make an unarmed attack with which you are proficient by grasping your opponent dealing 1D10+ your Strength modifier. This damage increases to 1D12+ Strength when you are raging. When you are grappling, you may make this attack as a bonus action. This damage is considered non magical.

Warm Body

Your body is adjusted to heat yourself in cold climates and your heat gives of a radiant light.

At 3rd level: You and anyone within 10ft of you no longer need to make checks to stay warm in cold climates. In addition as a bonus action you can make your body or part of your body glow a faint orange allowing you to radiate bright light in a 20ft radius and dim light another 20ft.

Boiling Blood

As you grow more accustomed to heated hearth within you, your rage oppresses any who would dare to hurt you as your blood is hot enough to burn any who dare to spill it. In addition you are able to adapt to the flames around you.

At 6th level: While in a rage, when you are damaged by melee attack from a creature within 5ft of you, that creature takes 1d6 of fire damage. In addition you gain resistance to fire damage.

Prominence Burn

In a flash you can radiate your spirit in a sphere around you damaging all who are near.

At 10th level:As an action you can force all creatures within 10ft of you including yourself to make a dexterity saving throw and on a failed save deal half your level rounded down in D10 damage (D12 if you are raging) half damage on a success. You automatically succeed the saving throw while any creature that you have grappled automatically fails the saving throw. The DC for this ability is equal to 8+ your proficiency bonus + your constitution modifier. You can do this ability an amount of times equal to your Charisma modifier  + 1 (min 1). If all charges of this ability are expended you lose access to all of your Heated Heart abilities until you take a long rest at which point you regain all charges.

Heated Resistance

At 10th level, You have learned how to better deal with both freezing temperatures and you gain resistance to cold damage

Blasting Body

Your flames burn so hot that you can use them to burst into flight, and your footsteps can melt whatever they trod upon to create footholds, greatly increasing your ability to climb walls. In addition you can deal with fluctuating temperatures even better than before.

At 14th level: As an action you can gain a flying speed of 20ft. You also gain immunity to fire and cold damage.

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