Base Class: Barbarian
Long ago, the giants granted a few chosen individuals among the small folk a shard of their great power. Since that time, these favored people have spread across the many worlds of the multiverse. Now and again, one of their descendants manifests the gifts imparted by the giants, granting them the majesty and might of a giant.
Giant Soul
At 3rd level, you can speak, read, and write Giant. Additionally, whenever you make a Charisma check when interacting with giants, your proficiency bonus is doubled if it applies to the check.
Ogre Rage
Starting when you choose this path at 3rd level, your rage imbues you with the might of giants. When you enter into a rage, you gain the following benefits, which last for the duration of your rage:
- If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
- Your melee weapon attacks deal an extra 1d6 damage.
Jotun Resilience
Beginning at 6th level, your hit point maximum increases by an amount equal to 6, and increases by 1 again whenever you gain a level in this class. In addition, you have advantage on Constitution checks and Constitution saving throws while raging.
Colossal Presence
At 10th level, your massive might can supernaturally bolster your allies and demoralize your enemies. When you score a critical hit or reduce a creature to 0 hit points, you can choose one or more creatures that you can see within 30 feet of you, up to a number equal to 1 + your Charisma modifier (minimum of one creature). All the chosen creatures are affected by one of the following effects of your choice:
- The creature gains temporary hit points equal to your 1d6 + your Charisma modifier (minimum of 1 temporary hit point).
- The creature must succeed on a Wisdom saving throw (DC equals 8 + your proficiency bonus + your Charisma bonus) or be frightened of you until the start of your next turn.
Once you use this feature, you can't use it again until the start of your next turn.
Titan Rage
Beginning at 14th level, you've fully embrace the magnitude of your giant soul. While you are raging, you can use your bonus action to gain the following benefits, which last for the duration of your rage:
- If you are smaller than Huge, you become Huge, along with anything you are wearing. If you lack the room to become Huge, your size doesn’t change.
- Your melee weapon attacks deal an extra 1d6 damage.
- Your speed increases by 10 feet.
- Your reach increases by 5 feet.
You can only use this feature once per rage.
Previous Versions
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9/30/2019 5:50:55 AM
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1032
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9/30/2019 5:53:07 AM
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10
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10/14/2019 6:17:45 AM
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23
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3/18/2020 5:17:48 AM
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83
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3/18/2020 5:24:53 AM
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3/18/2020 5:48:47 AM
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77
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1.41
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4/8/2020 7:40:03 PM
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105
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1.42
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