Base Class: Wizard
The Weave Watcher is a relatively young Deity as far as such things go. He took on much responsibility and quickly found the need to share this burden. After training several disciples he came to the decision that the best way forward was to produce a true heir. He wanted them to begin their lives as mortal, to learn the lessons the immortal beings miss. However he learned that a mortal being of his progeny was too easily corrupted by the draw of their own potential. As such when he determined that one of his children was worthy to walk his path he suppressed their innate magical potential. He laid a mantle over his child, one that would release more and more of his heir's power as he developed the strength of character and willpower needed to surmount his own power.
Weave's Warrior
When you take on this mantle at 2nd level, you gain proficiency with light and medium armor, and you gain proficiency with one type of one-handed melee weapon of your choice.
You also gain proficiency in the Arcana skill if you don’t already have it.
Weave Infusion
Starting at 2nd level, you can call Arcane energy into you provided you are not wearing heavy armor or wielding a shield. The energy of the Weave protects you from harm, increases your focus, and allows you to call arcane energy more rapidly.
You can use a bonus action to infuse yourself with arcane energy, which lasts for 1 minute. It ends early if you are incapacitated, if you don heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the energy at any time you choose (no action required).
While infused with the Weave you gain the following benefits:
- You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
- You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
- You can cast any cantrip that requires an action as a bonus action.
You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Arcane Strike
Starting at 10th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Weave Infusion is active.
Weave's Quickness.
Once per an activation of Weave Infusion you can cast a spell that would require an action using a bonus action instead. The spell's level can be up you your Int modifier.
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