Base Class: Warlock
Probably one of the most vile and revolting of patrons the Great Mighty Poo is a creature from another world and possesses great power. He is able to grant his warlocks a variety of spells that are as potent as his stench.
Expanded Spell List
The Great Mighty Poo lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Mighty Poo Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Brown One’s Blessing
All fire damaging spells are amplified with the sulfur and stink (don't forget about the stink) dealing an additional 1d4 poison damage. 1d6 at level 6; 1d8 at level 10; 1d10 level 14.
Brown One’s Own Luck
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d8 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short rest, long rest, or release your bowels and offer it to your patron. The die becomes a d12 if you use the feces of another person who is willing to give up their feces knowingly to the Great Mighty Poo.
Fecal Resilience
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance. While under its effects you emit a very potent stench within 10 ft of you. This gives you disadvantage to Persuasion checks. Attacks from silver weapons remove the stench until you finish a short or long rest.
Hurl Through Smell
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through the different levels of the Primordial Poop Plane.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. It takes 10d10 psychic damage as it reels from its horrific experience.
Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Mar 26, 2021I am the great mighty poo and I'm going to throw my shizzel at you