Base Class: Sorcerer
Eons ago your ancestors were touched by the untamed magic of the Ethar, The great space between the planes, the Stars and the weave itself. Your Predecessors traveled the outer planes traveling not through gateways or Portals but through the vast Abyss of the Ether. Either as merchants or pirates that pillaged the planes for wealth. Or as simple advencerers defeating the multiverse from threats of old. They had spent years of their lives in vast void and stars where magic acted strange and had no meaning. Where astral dragons roamed and were creatures exiled flouted in nothingness never to be found by a living soul again. Thus after time your ancestors were imbued with magic and wonder
The magic had skipped generations maybe resurfacing now and again in strange deformities or as magical potential that could not be harnessed by the training or even the most powerful wizards and archmages.
Your magic was imbued into your ancestors while they were traveling, wondering or even outcast to the Space between.Your magic is not like the others not the ever so meticulous runes and arcane words of a Wizard. Not like the raw energy and power of a Warlock imbued by a patron's energy. Not even like a druids Affinity to nature and its ever growing Energy. More like a leaf molding and swaing moving and ducking down through a forest of endless possibility.
Your magic is bright and potent with glimmers of stars and ethereal glows to every spell casted. Your Magic is moldable and strange to the others it can be Enhanced to while in the Ethar to create large pillars of fire when meaning to cast create bonfire or Even heal A person from certain death with a simple cure wounds. But nevertheless your magic is the same in most planes of the multiverse
Ether Sense
You move your hands and go into a deep Trance your eyes are open and glow a purple glow your skin seems yo glow a Magenta hue as you concentrate on A bandit who had stolen your necklace just two moons ago. You take a deep breath and you see him Ten blocks away in your mind blurry yet you know it is him he had the same black pendent on his neck. You sense he is weary and scared but no madder you will get your necklace back from this scoundral.
You tap into the void the ether and the Weave itself to find your target you can enter a Mystic trance and must concentrate for two minutes to enter the Trance you must not loose concentration during these two minutes or take 1d6 Radiant damage. When the two minutes are up you enter a state of mind where you only focus on finding a person. When in the trance you can try and find a person you have seen or heard before in your life. If the are in 1-2 miles away you can see them and where they are additionally you can feel one emotion they are having. If they are 3-10 miles you must succeed a DC16 Insight saving throw. When in the trance if you take damage or are interfeared with by the Charm person spell or other mind controlling spells like crown of madness the trance will end.
You can go into a trance once every Long Rest.
Eatheral Projection
Starting at 6th level, You can create a projection of yourself hurling through the multiverse Into the Space between the planes. This projection is instant and while in this state your mind is projected into a ghost like form of yourself that can phase through objects and matter. Your body is restraigned while in this form and the astral ghost can only be seen by truesight. This lasts for as long as you are outside your body and come back or will automaticly end when your body is touched or moved in any form this includes taking any type of damage. You can only do this Once every Long-rest.
Spacial Jump
At 14th level, You gain the ability to create warps and bend the reality and physics of the world to create a portal to an area that you know of and have spent 7 days or more (not necicarilly continuously) in all of the multiverse.
To create this portal you must spend an action to create a portal and an action to enter it. When entering the portal to the place you want to go to you must role a D20 when getting anything but a one you will travel to the place you want to go. If you get a critical fail though the magic will malfunction and you will travel to a random plane in the multiverse either the inner outer or elemental planes of the multiverse (Dm Decides)
Ethereal Phasing
Starting at 18th level you can phase in and out of the ethereal plane at will enter the space between the world were matter, space, and time are abstract consepts and where you may watch the goings of the world like a ghost frozen in time flouting through existance.
When entering the ethereal plane you can use your action to phase through matter and enter a Ethereal realm. You may bring 1-5 creatures with you into the space between. While in the Ethar your body does travel with you and you can phase through objects and space moving at twice your base speed. In this state you can not be seen by any being as long as they do not have truesight. You also can read the aura of a person seeing there alignment in the Ether you must succeed a DC 10 Wisdom saving throw.
You can not make any attacks or spells in the Ether though and if you cast a spell or Attack with a weapon you will be cast out of the Ether and onto the place were you originally went into the ether from. The Phasing can also be broken if you take any damage from a creature inside the ether or If you waste an point of your constatution to Apear into reality in another place in the world. ( you must be there in the ether to phase back into reality) if your con reaches 0 you will be stuck in the ether with anything that you came with you apearing back to the place you entered the ether from.
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