Paladin
Base Class: Paladin

Paladins of the Sand swear upon the following oaths:

Clear the Way. It is through your effort that others can pass through unhindered. Do the job that needs to be done, so that others may do theirs without hindrance.

Guard the Travellers. There is no greater honour than for another to put their life in your hands. Honour their faith in you through willingness to lay your life down so they might be safe.

Quench Their Thirst. Not all troubles faced on the road will be from bandits or sandwyrms. Alleviate the hardships of travellers; feed the hungry, hydrate the thirsty.

Be the Sandstorm Those that threaten the lost are the weak that must be claimed by the sands. Show no mercy to those that threaten the safety of your lands and your paths.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Salvation of the Sands. You can use your Channel Divinity to call forth one desert camel for every two paladin levels. These camels will remain in your service for two hours per paladin level. The beasts will transport the paladin and any other passengers tirelessly to any destination, but can not be used for combat. This option may be used once per day. Riding on these camels for at least one hour allows the rider to be immune to the effects of extreme heat and extreme cold until they finish a long rest.

Hear Their Cries. You can use your Channel Divinity to locate individuals in need of aid within 30 miles of your position. You enter into a state of quiet prayer and listen. The prayers of those in need are amplified by your deity so that you may hear them. You are able to determine a direction and an approximate distance to travel. This ability lasts until you complete a long rest. As an action, you can choose to end this ability to gain advantage on all attack rolls when in the vicinity of a needy individual identified by this ability for 1 minute.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Relentlessness

Beginning at 7th level, you and friendly creatures within 10 feet of you are filled with the relentless willpower of the Sands. Those affected by this aura add half your proficiency bonus rounded up to all their Strength and Constitution saving throws.

At 18th level this range expands to 30 feet.

Solemn Refusal

At 15th level you become surrounded by a veil of oppressive sand. When you or a friendly creature within 10 feet is attacked by an enemy, and if at least one other friendly creature is subject to your Aura of Relentlessness, you can use your reaction to impose disadvantage on that attack roll, and all attack rolls made by that enemy for 2 rounds.

Guardian of the Desert

At 20th level, as an action, you can control a 20-foot radius of land that you can see. For one minute, that land begins shifting and moving to your command. Creatures within the area have halved movement speed, and whilst you are in the area you can move to any point within the radius for 5ft of your movement.

Creatures that start their turn in the area must make a dexterity saving throw. On a fail the target takes 4d10 damage, and half that on a success.

In addition, for the Duration, Creatures have disadvantage on dexterity saving throws. 

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