Rogue
Base Class: Rogue

The duelist is a rogue who has put their talents into the ability to dodge and parry enemy strikes, using their own tactical ability and agility to outperform and destroy all opponents in a flurry of devastating blows.

Riposte

Starting at level 3, with your ability to use your lightweight weapons and lightning fast strikes, you have gained the ability to counter strike and interrupt opponents blows before they have even had the chance to strike.  

If you are wielding a light weapon in your off hand you can take a reaction to roll against attacks made by one enemy (Roll one dice per attack) and for each roll your result is higher than, block the damage and take a free attack with your offhand weapon.

Parrying Dagger

When you wield a finesse weapon in your main hand, you may treat it as having the light property for dual wielding. 

Blitz Strike

Starting at level 9, you learn how to land a strike and then slip away whilst leaving the enemy in awe at the sheer speed of your strike. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

Superior Precision

Starting at level 13, your training in light, fine weapons has lead to develop a very keen eye with the ability to take even the slightest advantage that you would have over the enemy, probing your lightning strikes into weak spots on the opponents guard.

Whenever you make an attack with either your forehand or offhand weapon, if you would be able to benefit from the sneak attack bonus then the bonus would apply even if sneak attack has been used earlier in the turn. 

Overwhelming Talent

Starting at level 17, When attacking you are always considered to have advantage, furthermore your attacks are considered critical hits on 19 and 20.

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