Rogue
Base Class: Rogue

Few of us seek the chill touch of death, though it will leave its impression on us all in time. For some though, near encounters with the grave weigh heavier than on others, and the experience can imprint on their very soul. It grasps at them, pulling them ever towards the realm of shadow, all while their spirit struggles to stay in the world of the living.

Ghostwalk

When you choose this roguish archetype at 3rd level, your soul is permanently tainted by a previously dormant force within you. Maybe it was awoken by the deaths you have witnessed or caused, sparked by some divine touch, or perhaps it is a manifestation of a ghostly entity that has possessed you.

Using a bonus action, you shed your mortal shell to become semi-incorporeal for 10 minutes, gaining the following benefits:

• You gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

• You can see 60 feet into the Ethereal Plane when you are on the Material Plane, and vice versa.

• You can move through other creatures and objects as if they were difficult terrain. You take 5 (1d10) force damage if you end your turn inside an object.

• You can't be frightened, grappled, paralyzed, petrified, poisoned, or restrained, and you can't suffer from or gain additional levels of exhaustion. If you're suffering from any of these conditions when using this feature, the condition is suppressed while you are transformed. The effect ends early if you cast a spell, if you make an attack that doesn't use Dexterity, or if you drop unconscious or die.

Once you use this feature, you must finish a long rest before you can use it again. You learn to use it more times between rests as you gain levels in this class: twice at 9th level, and three times at 17th level.

Ghostly Visage

At 9th level, your ghostly soul can reach out. As a bonus action, you can make a Charisma (Intimidation) check against a creature you can see, contested by the target’s Wisdom (Insight) check. The creature must be within 30 feet of you and able to see you. If you succeed on the check, the creature is frightened of you until the end of your next turn.

Anonymity

Beginning at 13th level, your ghostly soul causes the memory of you in others to become fleeting. At the end of a long rest, you can perform a 10-minute ritual that causes all creatures who don't know your name to forget all knowledge of you, including all distinguishing features such as your physical appearance, voice, and mannerisms. Deities and creatures not on the same plane of existence as you when you perform this ritual are unaffected.

Ghostly Return

At 17th level, you learn to escape certain death. Using a reaction when you drop to 0 hit points or die, your soul leaves your body but remains anchored to it. As a soul, you gain the statistics of a ghost but you can't use any of its actions. You can't be perceived by other creatures and you are immune to all damage. You can communicate telepathically with a creature you can see, but you can't move further than 60 feet away from your body. You can use your Ghostly Visage feature against a creature if it can see your body, and it becomes frightened of your body if you succeed on the check. So long as your body isn’t destroyed, you can return to it at any time (no action required), springing back to life with 1 hit point. If you don’t return to your body within 1 hour, you die. Once you use this feature, you can’t use it again until you finish a long rest

Insubstantial

Once you reach 27th level, you become more ghostlike when ghostwalking. When transformed with your Ghostwalk feature, you become completely incorporeal, granting you the following additional benefits:

• You gain resistance to cold, necrotic, and poison damage, as well as bludgeoning, piercing, and slashing damage from nonmagical attacks.

• You gain a flying speed equal to half your walking speed.

• You can cast the invisibility spell targeting yourself without expending a spell slot or components. Casting the spell in this manner doesn't end the transformation of your Ghostwalk feature early

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