Base Class: Barbarian
Spirit Seeker: Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in chapter 10.
Totem spirit: While raging, you are so stubborn enough to stand up against anything. You have advantage on Wisdom, Constitution and Charisma checks. In addition, any effect of an attack or spell that would push you back any number of feet is reduced by 10 feet, and you have resistance to any damage from that effect.
Aspect of the Beast: At 6th level you gain the movement ability of a goat. You can climb everywhere using your normal speed. Additionally, rocky terrain doesn't give you any movement penalty and its like normal terrain
Spirit Walker: At the 10th level, you can cast the commune with nature spell but only as a ritual. When you do so, a spiritual version of one of the animals you chose for totem Spirit or Aspect of the Beast appears to you to convey the information you seek.
Totemic Attunement: At 14th level while you are raging, if you move at least 10 feet in a straight line immediately before attacking, as a bonus action on a successful attack you do an additional 2d6 bludgeoning damage as an unarmed strike. If the target's size is no more than one size larger than your own the target must succeed on a DC16 strength saving throw otherwise you push the target 10 feet away and the target is knocked prone.
Spirit Seeker
Spirit Seeker: Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in chapter 10.
Totem Spirit
Totem spirit: While raging, you are so stubborn enough to stand up against anything. You have advantage on Wisdom, Constitution and Charisma checks. In addition, any effect of an attack or spell that would push you back any number of feet is reduced by 10 feet, and you have resistance to any damage from that effect.
Aspect of the Beast
Aspect of the Beast: You gain the movement ability of a goat. You can climb everywhere using your normal speed. Additionally, rocky terrain doesn't give you any movement penalty and its like normal terrain
Totemic Attunement
Totemic Attunement: While you are raging, if you move at least 10 feet in a straight line immediately before attacking, as a bonus action on a successful attack you do an additional 2d6 bludgeoning damage as an unarmed strike. If the target's size is no more than one size larger than your own the target must succeed on a DC16 strength saving throw otherwise you push the target 10 feet away and the target is knocked prone.
Spirit Walker
Spirit Walker: At the 10th level, you can cast the commune with nature spell but only as a ritual. When you do so, a spiritual version of one of the animals you chose for totem Spirit or Aspect of the Beast appears to you to convey the information you seek.
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