Paladin
Base Class: Paladin

Kill the monsters, Burn the cult:

Seek and destroy the monsters that feast on the woes of mortals and end the lives if there mortal followers.

Defy the dark ones:

Evil perceives because it lays seeds destroy.  Destroy the foundations of the gods and wipe there name from the histories.

Be ever prepared:

Your enemy's never rest, but you must never be unable to answer the call.  Abstain from drink and gluttony.  Keep your body strong and your will unbreakable.

No mercy for the wicked: 

Your enemies lack empathy and mercy.  Have none and show them none.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Devinaty options.

 

Slayer Smite:

You can use your channel devinaty to empower your weapon attack with a greater Devine fury. if you hit a creature with a melee attack and choose the Devine smite feature you can increase the damage die from a d8 to a d10 if the creature is undead or monstrositie the die turns into a d12.

Merciless Crippling:

you can use an action to use your channel devinaty and hobble a creature. using your Devine power choose a creature within 60ft if you. They must make a wisdom saving throw. On a failed save the creatures flying and borrowing speed is reduced to 0 and the walking speed is halved.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Becon of Defiance

Starting at 7th level, your Devine magic's give you and your allies safety from the effects of the aberrant and the evil.  Whenever you or a creature you choose starts there turn within 10 feet of you, they can attempt a saving throw to attempt to end a spell or other effect on them if they are able to make one.

At 18th level, the range of this aura increases to 30 feet.

The Living Inevitability

Beginning at 15th level, you are no longer able to be charmed or paralyzed and anytime you use your Devine smite on a hit you add the effect bane to that creature

Champion Of The Grim Hunt

At 20th level, as an action, you can assume the form of a monstrous yourself and gain the following perks for 1 minute.

You become large. you increase your strength by 24

Melee weapon attacks made against aberrants, fiend, undead, or monstrosities do critical damage if you roll an 18 or higher.

Creaturs that start there turn within 10 feet of you have disadvantage in attack rolls against anyone but you.

Once you use this feature, you can’t use it again until you finish a long rest 

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