Paladin
Base Class: Paladin

The Oath of Freedom is a rarely held Oath, treated with suspicion by other Paladins. Those who swear this oath are less interested in upholding order or persecuting the wicked than they are with freeing men from bondage in all its forms. This puts them at odds with traditional evildoers like tyrants and slavers but is also a source of tension with kings and feudal nobles. Oath of freedom paladins have no respect for laws or traditions which they find oppressive and are known to spark jailbreaks and foment revolutions. Owing to this paladins which swear the Oath of Freedom are despised by most governments and frequently targeted for assassination, making them a rare find. Although rarely evil, Oath of Freedom paladins lean chaotic rather than lawful. In keeping with their tenets they respect heterodox conceptions of freedom and may be any alignment.

Tenets of Freedom
The tenets of freedom are almost as flexible as their followers, though these are the core of such a paladin's beliefs. A paladin who takes this oath signs a constitution of sorts at any institution that would support it.

Free the Shackled. No one deserves to be stripped of their freedom, be they common peasants or notorious thieves. Those who attempt to do so deserve to be punished.

Uphold the Truth. The path to true freedom is not an easy one and requires an open mind and honest dialogue. Lies, misconceptions and other ideas which bind men must be destroyed before truly free relations can develop between them.

Eradicate Bad Faith. It is not enough that men are freed from the lies of others, they must also be freed from the lies they tell themselves. People are free to make their own choices and must acknowledge they have the final say in who they are.

Respect the Freedom of Others. People must be allowed the freedom to choose their own path, even if you disagree with them. However, per tenet one, this does not allow them the "freedom" to oppress others.

Oath of Freedom Spells

 You gain oath spells at the paladin level listed.

Paladin Level Spells
3rd Protection from Evil and Good, Expeditious Retreat
5th Warding Bond, Zone of Truth
9th Counterspell, Haste
13th Mordenkainen's Private Sanctum, Mordenkainen's Faithful Hound
17th Dispel Evil and Good, Wall of Force

Channel Divinity

When you take this option at 3rd level, you gain the following two Channel Divinity options.

Break the Chains. As an action, you end one effect on a creature within 60 feet of you that you can see causing them to be restrained, paralyzed, or stunned.

Inspiring Presence. As an action, you can use your Channel Divinity to exude a Inspiring Presence. You have a +5 bonus for one minute to any Persuasion or Deception rolls made in an attempt to convert anyone to your cause or to support it. In addition your allies gain advantage for ten minutes against any charm, frightening or deception checks.

Aura of Inspiration

Starting at 7th level, you constantly emanate a Inspiring aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.

If an ally is within your aura, it has a bonus to its Initiative rolls equal to your Charisma Modifier. You cannot benefit from this yourself.

At 18th level, the range of this aura increases to 30 feet.

Freedom from Death

Starting at 15th level, whenever a creature friendly to you is reduced to 0 hit points and is within 60 feet of you in your line of sight, you may use your reaction to instead cause them to be reduced to 1 hit point. Once this feature benefits a creature, they cannot be the target of it again until they've finished a long rest.

I am Hope

At 20th level, you can transform yourself into a being of pure freedom. Following the use of your action, you gain the following benefits for 1 minute:

  • You and friendly creatures within 30 feet of you are immune to being blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, or stunned.
  • Your melee weapon attacks deal an additional 2d8 radiant damage.
  • Your speed is doubled.

Once you use this feature, you can't use it again until you finish a long rest.

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