Base Class: Sorcerer
The power of the elements resides in you, and at times you can hardly control its fury. This influence comes from an elemental outsider in your family history or a time when you or a relative was exposed to a raw elemental force. You could be the scion of a Dawn Titan or merely had the luck to be conceived while an elemental plane touched the Prime Material. In any case, there is often evidence of your plane-touched nature in your physical appearance, in a way similar to the Genasi race.
| D6 | Quirk |
|---|---|
| 1 | Your eyes sparkle and shine with the appropriate elemental energies. |
| 2 | Your hair shimmers with shifting color and seems to move on its own accord. |
| 3 | Tiny sparks or splashes burst from your fingertips when you snap them. |
| 4 | Your skin glows faintly, resonating with your emotions. |
| 5 | When you walk with bare feet, you leave a harmless trail of flame/water/dust/sparks. |
| 6 | When your skin is broken, your blood takes on the appearance of your element. |
Heart of the Primordials
Starting at 1st level, you choose an element from the following: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder. Spells you cast that deal damage become this type, and later features depend on your choice.
Primordial Virtue
Starting at 1st level, you can wreath yourself in your element, as if donning a cloak. For one minute, you gain the following benefits:
- Any creature that touches you or hits you with a melee attack from within 5 feet of you takes damage of your chosen element’s type equal to your Charisma modifier.
- You can add your Charisma modifier to the damage of any spell you cast. Once you use this feature, you can’t use it again until you finish a short or long rest.
Ancient Fury
At 6th level, you gain resistance to your chosen element. In addition, spells you cast ignore resistance to your damage type.
Essence of Creation
Starting at 14th level, spells you cast of your element soothe and restore you. When you expend a spell slot to cast a spell that originally included your element without using Heart of the Primordials to change it, you gain one of the following benefits of your choice:
- The target is restrained until your next turn.
- The target is pushed 10 feet.
- You regain hit points equal to the slot’s level + yourCharisma modifier.
- You gain 10 feet of free movement that does not provoke opportunity attacks.
Fundamental Soul
At 18th level, you gain immunity to your chosen element. In addition, any spell or effect you create ignores resistance to your chosen element and treats immunity to your chosen element as resistance.
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