Warlock
Base Class: Warlock

Your patron is an archlich, a particularly powerful lich that may have been neutral or good during life. This being's motivations include immortality, mastery of death and undeath, and the acquisition of any kind of knowledge you or it can access. Entutues of this type include Lady Alanthene Moonstar of Waterdeep, Rhaudilath the Ageless, Ezzat the Archlich, Lady Saharel, and Renwick Caradoon. In extremely specific cases, Vecna can be patron to such warlocks as well.

Archlich Expanded Spells

The Archlich lets you choose from an expanded spell list when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st False Life, Ray of Sickness
2nd Blindness/Deafness, Ray of Enfeeblement
3rd Animate Dead, Vampiric Touch
4th Blight, Confusion
5th Contact Other Plane, Raise Dead

Blessing of the Archlich

Starting at 1st level, you gain the ability to transfer life force from your enemies to yourself. Once per turn when you kill one or more creatures with a cantrip, you gain temporary hit points equal to the Overkill damage dealt. You can do this a number of times equal to your warlock level per short rest.

Control Undeath

At 6th level when you cast Animate Dead, you can target one additional corpse or pile of bones to create an additional zombie or skeleton. Whenever you create an undead with Animate Dead it has these additional benefits:

  • The creature's hit point maximum is increased by an amount equal to your warlock level.
  • The creature adds your proficiency bonus to its weapon damage.
  • If you picked the Pact of the Beast, Chain, Claw, Looter, Lord, or Symbiote feature, you can command one of your undead to make an extra attack once per turn.
  • If you picked the Pact of the Aegis, Blade, Morning Star, Pathfinder, or Shroud feature, you can summon your pact item in the possession of one of your undead.
  • If you picked the Pact of the Charm, Eidolon, Geas, Oracle, or Tome feature, you can choose to cast touch cantrips through one of your undead.
  • If you picked the Pact of the Deck feature, you can choose to either command one of your undead to make an extra attack once per turn or to cast touch cantrips through one of your undead, but you make the choice when you draw your card, and it stays that way until the next long rest.

Any pacts mentioned here that are not Wizards of the Coast original pacts are QuixoticDragon Homebrew pacts, and are posted here on D&D Beyond under "Additional Warlock Pacts".

Necrotic Resilience

Beginning at 10th level, you have resistance to necrotic damage. Additionally, once per turn you gain the ability to heal yourself for half the necrotic damage you take (accounting for your resistance, this will equal a quarter of the necrotic damage originally dealt).

Undead Commander

Starting at 14th level, you can use magic to bring undead under your control, even those summoned or created by other people. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your warlock spell save DC. If it succeeds, you can't use this feature on it again. If it fails, it becomes friendly to you and obeys your command until you use this feature again. Intelligent undead are harder to control in this way. If the target has an Intelligence of 12 or higher, it can repeat the saving throw at the end of every hour until it succeeds and breaks free.

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