Base Class: Warlock
You've made a pact with an astral dragon, the natural residents of the astral plane and one of the only creatures that can travel through all existing planes at will. These dragons are highly intelligent, and their solitary chaotic nature makes their personality quite complex and often quirky. An astral dragon's interests may vary, but it often has personal endeavors such as treasure hunting, studying spells, or simply living free of any restrictions. They are the embodiment of freedom and thought.
Astral Dragon Expanded Spells
The Astral Dragon lets you choose from an expanded list of spells when you choose a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | Command, Shield |
| 2nd | Locate Object, See Invisibility |
| 3rd | Elemental Weapon, Protection from Energy |
| 4th | Compulsion, Fire Shield |
| 5th | Dominate Person, Hallow |
Hoard Sense
Starting at 1st level, you inherently know the worth of any treasure or valuable item you can see, and have advantage on Investigation checks to find the location of coinage, gems, and art items of significant worth.
Additionally, as an action you may summon or dismiss a personal chest from your patron's hoard to or from an unoccupied point on the ground within 5 feet of you. The chest is initially empty, and may hold up to 6 cubic feet of non-living material (3 feet by 2 feet by 1 foot).
Astral Screech
At 6th level, you can let out an otherworldly shriek, warping the minds of those around you. As an action on your turn, you may expend a spell slot of 3rd level or higher and use this screech, causing all creatures within a 15-foot radius of you to make a Constitution saving throw against your spell save DC. A creature takes half damage on a successful save. This ability deals psychic damage equal you 4d8 plus your Charisma modifier, plus 1d8 damage per level of the spell slot above 3rd.
Astral Mind
Starting at 10th level, your mind becomes closer to that of the astral dragon; perfectly serene and unchangeable. It is similar to the astral void, which can overwhelm the mind of those who manipulate it.
You have resistance to psychic damage and advantage on Intelligence and Wisdom saving throws. When a creature deals psychic damage to you or attempts to charm, frighten or possess you and fails, it must succeed on an Intelligence saving throw against your warlock spell DC or become stunned until the start of your next turn.
Psychic Storm
Starting at 14th level, you can use this feature as part of an attack to tap into the astral dragon's lair powers and manifest psychic winds around you.
You choose a number of creatures up to to your Charisma modifier within 120 feet. Targets are pushed up to 15 feet in directions you choose and take 3d10 psychic damage. A targeted creature must succeed on an Intelligence saving throw against your warlock spell DC or be affected by the psychic wind's mental effects, which are determined by the following table:
| d20 | Mental Effects |
|---|---|
| 1-9 | The target takes 4d10 psychic damage. |
| 10-14 | The target is stunned for 1 minute; it can repeat the saving throw at the end of each of its turns to end the effect. |
| 15-17 | The target is unconscious for one minute, until it takes damage or another creature uses an action to shake it awake. |
| 18-20 | The target gains a short-term madness effect for 5 minutes. |
Once you use this feature, you can't use it again until you complete a long rest.
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