Warlock
Base Class: Warlock

Your patron is the devil himself: Mephistopheles. You were in need of something dear to you and Mephisto was willing to grant it for the cost of your soul. Unbeknownst to you, this meant you would become his slave.

You are Mephisto’s bounty hunter. You reap the souls promised to him in previous deals and eliminate his enemies. With the power of the demon Zarathos burning in your soul, you are hell’s ultimate warrior.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells

Spell Level

Spells

 

1st

burning hands, hellish rebuke

2nd

aganazzar’s scorcher, Flaming Whirlwind

3rd

fireball, Penance Stare

4th

banishment, fire shield

5th

flame strike, hallow

Hell’s Resilience

Starting at 1st level, you are immune to fire damage of any kind.

Spirit of Noble Kale

Starting at 6th level, you can call on the spirit of the original Ghost Rider, Noble Kale, to come to your defense. As a reaction, Noble will absorb an incoming attack and direct all the damage back on the attacker.

Once you use this feature, you can’t use it again until you finish a long rest.

Phantom Rider’s Steed

Starting at 10th level, as an action, you can summon the steed of the Phantom Rider, Carter Slade. The steed rises from the ground directly beneath you for an automatic mount. It acts as an intelligent mount whose initiative matches your own yet acting first. On its turn, it can take the dodge, dash, disengage, or attack actions.

AC: 10. HP: 15. Speed 60ft

Flame Hoves - Melee attack: +5 to hit, reach 5 ft., one target. Hit: 3d6 +4 bludgeoning + 1d4 fire damage

Fire Breath - Ranged attack: +5 to hit, 15 ft. cone. Hit: 2d8 fire damage

Mephisto’s Wrath

Mephisto doesn’t mind lending a helping hand to his prized warrior now and then. Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target and yourself to Mephisto’s thrown room for a beat down.

At the start of your next turn, you and the target return to the spaces you previously occupied, or the nearest unoccupied space. The target suffers 5d10 fire damage and 5d10 bludgeoning damage from the combined dark attacks of the Ghost Rider and Mephisto.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2020 1:42:49 PM
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