Base Class: Paladin
Tenents of the Dragon Lord
Power. You hold a Dragon's might with you. Fight to your best of ability.
Reverence. No matter how high you are, always show respect to everyone deserving of such.
Service. Dragons who serve the same god as you may hold you under their service.
Destruction. Unless other deals have been made via a dragon of the same god, never trust the dragons of the opposing god. Destroy when given the opportunity.
Channel Divinity
When you take this oath at 3rd level, you can choose either of the two options. You obtain the ability to speak draconic as an extra if you don't know the language already.
Break the Draconic Blood
Your blades do extra damage to other half dragons. When you make an attack against a half dragon, you can choose to give a +2 to attack and damage. This amount increases by +1 at level 7, then another at 15 and 20.
Turn the Dragon
You can imbue any dragon of opposing alignment must make a Wisdom saving throw against your spellcasting DC or be turned to the opposite of their alignment for one minute. This effect lasts for one minute or until the dragon takes damage. The dragon follows your command to the best of its ability, but will not do objectives that risk it's life, causing the effect to end and the dragon knows exactly what happened during the effect. When the effect falls due to time, the dragon has zero recollection of what happened.
Break the Draconic Blood
Your blades do extra damage to other half dragons. When you make an attack against a half dragon, you can choose to give a +2 to attack and damage. This amount increases by +1 at level 7, then another at 15 and 20.
Turn the Dragon
You can imbue any dragon of opposing alignment must make a Wisdom saving throw against your spellcasting DC or be turned to the opposite of their alignment for one minute. This effect lasts for one minute or until the dragon takes damage. The dragon follows your command to the best of its ability, but will not do objectives that risk it's life, causing the effect to end and the dragon knows exactly what happened during the effect. When the effect falls due to time, the dragon has zero recollection of what happened.
Dragon's Wings
When You take this oath, you gain the ability to Fly by channeling the Divine energy of Bahamut or Tiamat. For a bonus action, you can summon a set of Dragon's wings. The color of these wings are based on the alignment you are, and they match up with the dragon with the same alignment as you. Once you summon the wings, They become permanently attached and if you summon them while wearing armor, they rip holes through them exactly big enough for the wings but not enough to damage the integrity of the armor. The wings have a 30 feet flight speed. This increases to 60 upon reaching level 15.
Dragon's Roar
At 7th level, you gain the ability to breathe the element of your dragon. The breath attack is based on your wing color. When the breath attack is used, it does 3d8 damage of your element. This number increases to 5d8 when level 20 is reached.
Dragon Slayer
At 15th level, you gain the ability to hunt down and destroy dragons. Dragons of alignments that are not similar to yours, i.e. a Black dragon would align with an evil paladin but a silver dragon would not, you deal an extra 5d8 on. If the dragon is part of the opposite deity's, then you do an extra 10d8 on it. Dragons of your color cannot deal damage to you. If they do, they die.
Dragon's Blessing
At 20th level, Your draconic deity recognizes your prowess and bestows you with a gift. you gain one of the two features
1. You can transform into a dragon, age is up to you. It is a bonus action, and once you do, you gain the dragons stats, but you keep your wisdom, intelligence, and charisma.
2. You become A Dragon Lord. Dragons, when they come within eye contact with you, must make a Charisma saving throw DC 20. If they succeed they are not affected, but if they fail then they are loyal to you. They will follow any command and must be treated with respect. You make this check once a day to maintain control You may activate the feature of your choice once per short or long rest.
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