Bard
Base Class: Bard

Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and plucking at heartstrings to appeal to the emotions of entire audiences.

Universal Speech

You have gained the ability to speak and reason with any creature. As a bonus action, you can expend one of your uses of Bardic Inspiration. When you do so, roll your Bardic Inspiration die, and choose a number of creatures within 60 feet of you that you can see equal to the roll. For 10 minutes, the chosen creatures can magically understand you, regardless of the language you speak, and you have advantage on Charisma checks made to influence them. This feature does not work on creatures that don't speak any languages.

Soothing Words

You can now cast calm emotions without expending a spell slot. You can use this feature a number of times equal to your Proficiency Bonus. You regain all expended uses of this feature when you finish a long rest.

You may also cast charm person once per long rest without expending a spell slot.

You regain all spent uses upon finishing a long rest.

Undeniable Logic

As a bonus action, you can expend one of your uses of Bardic Inspiration. When you do so, choose a creature you can see within 60 feet of you that can hear you, then roll your Bardic Inspiration die and choose one of the following:

 

The creature takes psychic damage equal to the number you roll on the Bardic Inspiration die, and the creature must succeed on an Intelligence saving throw against your spell save DC or have disadvantage on the next saving throw it makes before the end of your next turn.

The creature regains hit points equal to the number you roll on the Bardic Inspiration die, and the creature has advantage on the next saving throw it makes before the end of your next turn.

Harsh Encouragement

When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.

Expending one use of Bardic Inspiration, you may cast “Harsh Encouragement” as a reaction, adding your bardic inspiration die to any damage roll. You may do this twice per long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes