Rogue
Base Class: Rogue

As a Tactician, you are a master of both preparation and adaptation. You utilize extensive planning with quick thinking to overcome your foes. Tacticians can be great leaders or criminal masterminds. Tacticians can be found in any group that requires skillful leaders or cunning warriors.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with the cartographer's tools and the navigator's tools.

First Move

Starting at 3rd level, you are at your best when you get the chance to strategize. Any hit you score against a creature that hasn’t taken a turn in the combat yet is a critical hit.

En-queued Actions

Starting at 9th level, with a solid plan, you can act swiftly and efficiently. You must spend the same number of actions you wish to ready, up to two, strategizing. When your chosen trigger occurs, you may use your reaction to execute all prepared actions.

Adapt

At 13th level, you gain the ability to alter your strengths and weaknesses during battle. On initiative count 20, you can choose one saving throw to gain advantage on until the end of the round. If you choose to do this, you must also choose one saving throw to have disadvantage on for the round. Alternatively, you may choose to add a bonus equal to your proficiency bonus to your AC and remove that amount from each attack role for the following round or vise versa.

Command

Starting at 17th level, you become a fearsome leader. You gain the ability to guide your companions to victory. As a bonus action, you can shout a command to a willing creature within 60 feet of you. They can use their reaction to fulfill that command to the best of their ability.

Previous Versions

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