Base Class: Warlock
You have made a pact with the Dark Prince and master of seduction Graz'zt.
Expanded Spell List
Graz'zt gives you extra spells whenever you gain spell slots of the next level, how nice!
| SPELL LEVEL | SPELLS |
|---|---|
|
0th |
[Tooltip Not Found], [Tooltip Not Found] |
| 1st | |
|
2nd |
alter self, detect thoughts, hold person, suggestion
|
|
3rd |
bestow curse, slow, [Tooltip Not Found], [Tooltip Not Found] |
|
4th |
confusion, greater invisibility, charm monster, [Tooltip Not Found] |
|
5th |
dominate person, modify memory, [Tooltip Not Found], [Tooltip Not Found] |
| 6th |
[Tooltip Not Found], mass suggestion |
Charming persona
At 1st level, your pact with the Dark Prince grants you a sliver of the demon lord's charismatic essence. You add half your proficiency bonus, rounded down, to any Charisma check that you do not already add your proficiency bonus to.
You also add charm person to your list of spells known. This does not count against your number of spells known.
Sneak attack
At 6th level, you learn from your patron how to take advantage of the openings your opponents present. Once per turn, when you hit with a weapon attack or the eldritch blastcantrip targetting only a single creature, you can deal an extra 1d6 damage to the creature you hit if you have advantage on the Attack roll.
You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.
This damage increases to 2d6 at 10th level, 3d6 at 14th level, and 4d6 at 18th level.
Jaunt
At 10th level, you learn how to open small doorways to the Abyss and emerge from the journey. As a bonus action you can teleport to an unoccupied space within 30 feet of you. Each time you use this feature, you take 1d4 psychic damage as the brief horrors you glimpse in the journey take their toll on your mind. Each time you use it again before finishing a sh, the damage increases by another 1d4 due to the prolonged exposure.
Loving stare
At 14th level, you can attempt to invoke your patron's endless charm to further manipulate the hearts of those around you. As an action, you can expend a spell slot and attempt to charm a humanoid creature you can see within 30 feet of you. If you are of a species and gender the creature would normally attracted to, they regard you as their true love while they are Charmed. This effect lasts for two hours. The creature also has disadvantage on saving throws against any other Enchantment spells you cast on it while it is charmed.