Base Class: Barbarian
Revelers in the art of fisticuffs, they are often want to enter an encounter with nothing but their bare hands to see them to victory. They will resort to any means necessary and seize any opportunity they can in the heat of battle to come out on top.
Unarmed Combat
Unarmed strikes deal 1d6 bludgeoning damage. Damage improves every 5 levels
lvl 5: 2d6
lvl 10: 3d6
lvl 15: 4d6
lvl 20: 5d6
Cheap Shot
Force a target to make a Constitution Saving Throw; on a failed save the target is knocked prone or grappled.
Tavern Reflexes
You gain the ability to catch ranged weapon attacks. This is a reaction, and you must be able to see the object in question and make a dex save higher than the attacks to hit.
If you catch the object, you reduce damage by 1d10+ your str mod. If the damage is reduced to 0, you throw the object back at the sender. You are only able to throw the weapon 20-60 feet. If you don't catch the weapon, you take whatever damage remains and keep the weapon.
Swift Fists
At the 3rd level, you learn to focus your punches into swift but blunt strikes. Throw a 1d4 and attack as many times for your normal unarmed damage. Can only be used thrice per long rest.
Brutality
A 19 on attack rolls now count as critical rolls as well as 20's.
Knockout
Years of training have honed your body to its peak. Putting all of your power behind one strike, you can immediately put down any single enemy one size larger than you. Enemies larger than two sizes instead take 4d12 bludgeoning damage.
After use, gain two points of exhaustion (Disadvantage on ST and speed is halved).
Every use stacks two points of exhaustion.
Improvised Weapon
Use proficiency bonus for all one or two-handed objects when used as a weapon.
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